From 069a95fc8baf4813acbbb180e727e8d6f1e69e47 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Sat, 29 Mar 2025 21:35:22 -0400 Subject: [PATCH] Fixing autosaves setting and saving --- scenes/ui/pause_menu/settings_menu.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scenes/ui/pause_menu/settings_menu.gd b/scenes/ui/pause_menu/settings_menu.gd index d8ae936..d275a63 100644 --- a/scenes/ui/pause_menu/settings_menu.gd +++ b/scenes/ui/pause_menu/settings_menu.gd @@ -27,7 +27,7 @@ func init() -> void: ## Sets the default values of all the inputs func apply_default_values() -> void: #region Game Options - autosaves_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_autosaves) + autosaves_input.button_pressed = GameSettingsManager.settings.game_options.enable_autosaves block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight) held_block_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_held_block) quick_slots_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_quickslots_ui) @@ -65,6 +65,7 @@ func _on_screenshot_icon_button_toggled(toggled_on: bool) -> void: SaveGameManager.toggle_save_icon_generation.emit(toggled_on) func _on_autosaves_button_toggled(toggled_on: bool) -> void: + GameSettingsManager.game_options_autosaves_changed.emit(toggled_on) if toggled_on: SaveGameManager.enable_autosaves.emit() else: