From 13ffe080cfd8a3e243b6f44c57e9033f423dfe94 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Sun, 30 Mar 2025 09:57:16 -0400 Subject: [PATCH] Correcting save menu open and hidden after creating a new save --- scenes/ui/pause_menu/saves_menu.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/scenes/ui/pause_menu/saves_menu.gd b/scenes/ui/pause_menu/saves_menu.gd index 35527ca..8260b6c 100644 --- a/scenes/ui/pause_menu/saves_menu.gd +++ b/scenes/ui/pause_menu/saves_menu.gd @@ -34,6 +34,7 @@ func _on_create_save_button_pressed() -> void: await get_tree().create_timer(.150).timeout # A hack to allow time for UI to hide before taking screenshot SaveGameManager.create_save.emit(save_name) + pause_menu.open_menu.emit("") SignalManager.resume_game.emit() func _on_create_save_cancel_button_pressed() -> void: