From 1538eb2ff50cdd59da35be1300f9378c8758b81e Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Fri, 21 Mar 2025 18:38:34 -0400 Subject: [PATCH] Fixing player spawning on load --- scenes/world/world.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scenes/world/world.gd b/scenes/world/world.gd index 55aa075..d87dcb0 100644 --- a/scenes/world/world.gd +++ b/scenes/world/world.gd @@ -45,11 +45,14 @@ func _create_test_blocks() -> void: func _spawn_player(player_position: Vector3) -> void: if has_node("Player"): $Player.queue_free() + await $Player.tree_exited var player: Player = player_scene.instantiate() player.position = player_position + player.name = "Player" add_child(player) + func _initialize_ground() -> void: for x: int in range(-10, 11): for z: int in range(-10, 11):