diff --git a/addons/save_load_system/autoloads/save_game_manager.gd b/addons/save_load_system/autoloads/save_game_manager.gd index f41afa9..062cbf3 100644 --- a/addons/save_load_system/autoloads/save_game_manager.gd +++ b/addons/save_load_system/autoloads/save_game_manager.gd @@ -107,7 +107,7 @@ func _create_autosave() -> void: autosave_start.emit() - _move_autosaves() + _rotate_autosaves() var autosave_filename: String = _save_game_settings.autosave_file_name_prepend + "01.tres" _save_game_as_resource("Auto Save", autosave_filename) @@ -177,7 +177,7 @@ func _load_save_settings() -> bool: return true ## Increment autosave numbers and if we've reach max number of autosaves, remove the oldest one -func _move_autosaves() -> void: +func _rotate_autosaves() -> void: var saves_dir = DirAccess.open(_save_game_settings.save_game_data_path) if saves_dir == null: DirAccess.make_dir_absolute(_save_game_settings.save_game_data_path)