diff --git a/save_load/autoloads/save_game_manager.gd b/save_load/autoloads/save_game_manager.gd index 43aaa2a..abb06b1 100644 --- a/save_load/autoloads/save_game_manager.gd +++ b/save_load/autoloads/save_game_manager.gd @@ -9,7 +9,6 @@ extends Node signal game_saved signal game_loaded -signal refresh_saves_list signal create_auto_save_file signal create_save_file(save_name: String) signal delete_save_file(filename: String) diff --git a/save_load/ui/save_files_list.gd b/save_load/ui/save_files_list.gd index 283b109..b586bab 100644 --- a/save_load/ui/save_files_list.gd +++ b/save_load/ui/save_files_list.gd @@ -5,8 +5,7 @@ extends VBoxContainer func _ready() -> void: - SaveGameManager.open_save_list_ui.connect(_on_refresh_saves_list) - SaveGameManager.refresh_saves_list.connect(_on_refresh_saves_list) + SaveGameManager.open_save_list_ui.connect(_on_open_save_list_ui) ## Clear the SaveFilesList node of all saves and load most recent saves @@ -25,5 +24,5 @@ func _clear_save_files_list() -> void: for _panel: SaveFilePanel in get_children(): _panel.queue_free() -func _on_refresh_saves_list() -> void: +func _on_open_save_list_ui() -> void: refresh_saves_list() diff --git a/save_load/ui/save_load_ui.gd b/save_load/ui/save_load_ui.gd index f0c3fde..1266163 100644 --- a/save_load/ui/save_load_ui.gd +++ b/save_load/ui/save_load_ui.gd @@ -27,7 +27,6 @@ func _on_create_save_button_pressed() -> void: _save_level_data_component.ui_node.visible = false await get_tree().create_timer(.150).timeout # A hack to delay to allow UI to hide before taking screenshot SaveGameManager.create_save_file.emit(save_name) - SaveGameManager.refresh_saves_list.emit() if _save_level_data_component.ui_node != null: _save_level_data_component.ui_node.visible = true new_save_ui.hide()