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@ -64,14 +64,14 @@ func spawn_player(player_position: Transform3D) -> void: |
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func _create_block(id: String, block_position: Vector3) -> void: |
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var block: Block = Globals.BLOCK_PREFAB.instantiate() |
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var block: Block = Block.PREFAB.instantiate() |
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block.position = block_position |
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block.set_id(id) |
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blocks_container.add_child(block) |
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func _create_dropped_block(id: String, start_position: Vector3, direction: Vector3 = Vector3.ZERO, velocity: float = 0.0) -> void: |
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var block: DroppedBlock = Globals.DROPPED_BLOCK_PREFAB.instantiate() |
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var block: DroppedBlock = DroppedBlock.PREFAB.instantiate() |
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dropped_items_container.add_child(block) |
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block.initialize(id, start_position, direction, velocity) |
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