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Hide held block when opening settings

pull/13/head
Ryan Reed 1 month ago
parent
commit
1c63a25f57
1 changed files with 8 additions and 0 deletions
  1. +8
    -0
      scenes/player/player.gd

+ 8
- 0
scenes/player/player.gd View File

@ -56,6 +56,8 @@ func _ready() -> void:
GameSettingsManager.graphics_fov_changed.connect(_on_graphics_fov_changed)
GameSettingsManager.game_options_held_block_ui_changed.connect(_on_game_options_held_block_ui_changed)
InventoryManager.quick_slot_item_changed.connect(_on_quick_slot_item_changed)
SignalManager.resume_game.connect(_on_resume_game)
SignalManager.open_pause_menu.connect(_on_open_pause_menu)
_update_held_block_mesh(InventoryManager.quick_slot_item_id)
@ -142,3 +144,9 @@ func _on_graphics_fov_changed(fov: int) -> void:
func _on_quick_slot_item_changed(item_id: String) -> void:
_update_held_block_mesh(item_id)
func _on_open_pause_menu() -> void:
block_mesh.visible = false
func _on_resume_game() -> void:
block_mesh.visible = GameSettingsManager.settings.game_options.enable_held_block

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