From 1cb2d08b7d60684c9fbac0a85c938fee93dd14c4 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Sun, 30 Mar 2025 09:53:06 -0400 Subject: [PATCH] Removing old SaveLoadUI scene and references to ui_node --- .../pause_menu/saves_manager/save_load_ui.gd | 45 ------ .../saves_manager/save_load_ui.gd.uid | 1 - .../saves_manager/save_load_ui.tscn | 132 ------------------ scenes/ui/pause_menu/saves_menu.gd | 1 - 4 files changed, 179 deletions(-) delete mode 100644 scenes/ui/pause_menu/saves_manager/save_load_ui.gd delete mode 100644 scenes/ui/pause_menu/saves_manager/save_load_ui.gd.uid delete mode 100644 scenes/ui/pause_menu/saves_manager/save_load_ui.tscn diff --git a/scenes/ui/pause_menu/saves_manager/save_load_ui.gd b/scenes/ui/pause_menu/saves_manager/save_load_ui.gd deleted file mode 100644 index 6b718a3..0000000 --- a/scenes/ui/pause_menu/saves_manager/save_load_ui.gd +++ /dev/null @@ -1,45 +0,0 @@ -class_name SaveLoadUI -extends Control - - -signal close_save_list -signal open_save_list - - -@export var show_save_ui_button: BaseButton -@export var new_save_ui: Control -@export var save_name_input: LineEdit -@export var create_save_button: BaseButton -@export var create_save_cancel_button: BaseButton - -@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation) - - -func _ready() -> void: - show_save_ui_button.pressed.connect(_on_show_save_ui_button_pressed) - create_save_button.pressed.connect(_on_create_save_button_pressed) - create_save_cancel_button.pressed.connect(_on_create_save_cancel_button_pressed) - - new_save_ui.hide() - - -func _on_create_save_button_pressed() -> void: - var save_name: String = save_name_input.text - if save_name.strip_edges() == "": - save_name = Time.get_datetime_string_from_system(false, true) - - if ui_node != null: - ui_node.visible = false - await get_tree().create_timer(.150).timeout # A hack to allow time for UI to hide before taking screenshot - SaveGameManager.create_save.emit(save_name) - if ui_node != null: - ui_node.visible = true - new_save_ui.hide() - SignalManager.resume_game.emit() - -func _on_create_save_cancel_button_pressed() -> void: - new_save_ui.hide() - -func _on_show_save_ui_button_pressed() -> void: - save_name_input.text = Time.get_datetime_string_from_system(false, true) - new_save_ui.show() diff --git a/scenes/ui/pause_menu/saves_manager/save_load_ui.gd.uid b/scenes/ui/pause_menu/saves_manager/save_load_ui.gd.uid deleted file mode 100644 index d3bf6a0..0000000 --- a/scenes/ui/pause_menu/saves_manager/save_load_ui.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://b6831eygibii7 diff --git a/scenes/ui/pause_menu/saves_manager/save_load_ui.tscn b/scenes/ui/pause_menu/saves_manager/save_load_ui.tscn deleted file mode 100644 index 3c185d5..0000000 --- a/scenes/ui/pause_menu/saves_manager/save_load_ui.tscn +++ /dev/null @@ -1,132 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://dauchkhmnyk7n"] - -[ext_resource type="Script" uid="uid://b6831eygibii7" path="res://scenes/ui/pause_menu/saves_manager/save_load_ui.gd" id="1_lo08d"] -[ext_resource type="PackedScene" uid="uid://cyxieflejsggu" path="res://scenes/ui/pause_menu/saves_manager/save_files_list.tscn" id="1_tqtxm"] -[ext_resource type="PackedScene" uid="uid://bb7poutsn4ex2" path="res://scenes/ui/pause_menu/saves_manager/save_file.tscn" id="2_6uxbh"] -[ext_resource type="Texture2D" uid="uid://ja8bc1h5x85o" path="res://assets/ui/save-normal.png" id="3_lo08d"] -[ext_resource type="Texture2D" uid="uid://crqgyft4gfilt" path="res://assets/ui/save-pressed.png" id="4_md7la"] -[ext_resource type="Texture2D" uid="uid://o3l0j53mgkan" path="res://assets/ui/save-hover.png" id="5_hmxxn"] - -[node name="SaveLoadUI" type="Control" node_paths=PackedStringArray("show_save_ui_button", "new_save_ui", "save_name_input", "create_save_button", "create_save_cancel_button")] -process_mode = 3 -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -size_flags_horizontal = 6 -size_flags_vertical = 4 -script = ExtResource("1_lo08d") -show_save_ui_button = NodePath("Panel/MarginContainer/VBoxContainer/BottomRow/SaveButton") -new_save_ui = NodePath("Panel/NewSaveUI") -save_name_input = NodePath("Panel/NewSaveUI/MarginContainer/VBoxContainer/SaveNameInput") -create_save_button = NodePath("Panel/NewSaveUI/MarginContainer/VBoxContainer/SaveButton") -create_save_cancel_button = NodePath("Panel/NewSaveUI/MarginContainer/VBoxContainer/CancelButton") - -[node name="Panel" type="Panel" parent="."] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 - -[node name="MarginContainer" type="MarginContainer" parent="Panel"] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -theme_override_constants/margin_left = 20 -theme_override_constants/margin_top = 20 -theme_override_constants/margin_right = 20 -theme_override_constants/margin_bottom = 20 - -[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"] -layout_mode = 2 - -[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"] -layout_mode = 2 -theme_override_font_sizes/font_size = 40 -text = "Save/Load Game" -horizontal_alignment = 1 - -[node name="ScrollContainer" type="ScrollContainer" parent="Panel/MarginContainer/VBoxContainer"] -custom_minimum_size = Vector2(0, 500) -layout_mode = 2 -horizontal_scroll_mode = 0 - -[node name="SaveFilesList" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer" instance=ExtResource("1_tqtxm")] -layout_mode = 2 -size_flags_horizontal = 6 - -[node name="SaveFilePanel" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer/SaveFilesList" instance=ExtResource("2_6uxbh")] -layout_mode = 2 - -[node name="BottomRow" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"] -layout_mode = 2 -alignment = 1 - -[node name="SaveButton" type="TextureButton" parent="Panel/MarginContainer/VBoxContainer/BottomRow"] -clip_contents = true -custom_minimum_size = Vector2(32, 32) -layout_mode = 2 -tooltip_text = "New Save" -texture_normal = ExtResource("3_lo08d") -texture_pressed = ExtResource("4_md7la") -texture_hover = ExtResource("5_hmxxn") -ignore_texture_size = true -stretch_mode = 5 - -[node name="NewSaveUI" type="Panel" parent="Panel"] -visible = false -custom_minimum_size = Vector2(450, 100) -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 - -[node name="MarginContainer" type="MarginContainer" parent="Panel/NewSaveUI"] -layout_mode = 1 -anchors_preset = 8 -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -offset_left = -205.0 -offset_top = -29.5 -offset_right = 205.0 -offset_bottom = 29.5 -grow_horizontal = 2 -grow_vertical = 2 -theme_override_constants/margin_left = 5 -theme_override_constants/margin_top = 5 -theme_override_constants/margin_right = 5 -theme_override_constants/margin_bottom = 5 - -[node name="VBoxContainer" type="VBoxContainer" parent="Panel/NewSaveUI/MarginContainer"] -layout_mode = 2 -size_flags_horizontal = 4 -size_flags_vertical = 4 - -[node name="SaveNameLabel" type="Label" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"] -layout_mode = 2 -theme_override_font_sizes/font_size = 20 -text = "Create New Save" - -[node name="SaveNameInput" type="LineEdit" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"] -custom_minimum_size = Vector2(400, 0) -layout_mode = 2 -placeholder_text = "New Save File Name" - -[node name="SaveButton" type="Button" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"] -layout_mode = 2 -text = "Create Save" - -[node name="CancelButton" type="Button" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"] -layout_mode = 2 -text = "Cancel" diff --git a/scenes/ui/pause_menu/saves_menu.gd b/scenes/ui/pause_menu/saves_menu.gd index 9a7ae9e..35527ca 100644 --- a/scenes/ui/pause_menu/saves_menu.gd +++ b/scenes/ui/pause_menu/saves_menu.gd @@ -11,7 +11,6 @@ signal open_save_list @export var create_save_button: BaseButton @export var create_save_cancel_button: BaseButton -@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation) @export var save_files_list_ui: SaveFilesListUI