From 1d3516060020806f586c236b99f9671e97dbff33 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Wed, 26 Mar 2025 11:09:13 -0400 Subject: [PATCH] Removing unnecessary load --- save_load/autoloads/save_game_manager.gd | 3 --- 1 file changed, 3 deletions(-) diff --git a/save_load/autoloads/save_game_manager.gd b/save_load/autoloads/save_game_manager.gd index 107743d..be26baf 100644 --- a/save_load/autoloads/save_game_manager.gd +++ b/save_load/autoloads/save_game_manager.gd @@ -30,9 +30,6 @@ func _ready() -> void: create_save_file.connect(_save_game_as_resource) load_save_file.connect(_load_game_resource) - _load_save_level_data_component() - - func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("quick_save"): quick_save_game()