From 257002dc90f70f4ac0e8de264cade92b08127e91 Mon Sep 17 00:00:00 2001
From: Ryan Reed <git@ryanreed.net>
Date: Wed, 26 Mar 2025 20:02:32 -0400
Subject: [PATCH] Renaming function for clarity

---
 save_load/autoloads/save_game_manager.gd | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/save_load/autoloads/save_game_manager.gd b/save_load/autoloads/save_game_manager.gd
index 7ea9c41..e97bf1a 100644
--- a/save_load/autoloads/save_game_manager.gd
+++ b/save_load/autoloads/save_game_manager.gd
@@ -116,15 +116,6 @@ func _generate_save_icon_texture(save_icon: String) -> Texture2D:
 
 	return _icon_texture
 
-## Generates an icon by taking a screenshot[br]
-##   The icon utilizes the same filename as the save file, replacing `.tres` with `.png`
-func _generate_save_icon(save_game_file_path: String) -> void:
-	# TODO: Hide the UI before taking the screenshot
-	var _icon_filepath: String = save_game_file_path.replace(".tres", ".png")
-
-	var _icon: Image = get_viewport().get_texture().get_image()
-	_icon.save_png(_icon_filepath)
-
 ## Find the SaveLevelDataComponent within the level which stores the save paths and filenames
 func _load_save_level_data_component() -> bool:
 	_save_level_data_component = get_tree().get_first_node_in_group("save_level_data_component")
@@ -169,7 +160,7 @@ func _save_game_as_resource(resource_filename: String) -> void:
 	if result != OK:
 		printerr("Failed to save game (" , result, "): ", save_game_file_path)
 
-	_generate_save_icon(save_game_file_path)
+	_take_save_screenshot(save_game_file_path)
 
 ## Save the properties defined on the SaveDataComponents attached to various nodes (such as Block)
 func _save_node_data() -> void:
@@ -184,6 +175,15 @@ func _save_node_data() -> void:
 			var save_final_resource: Node3DDataResource = save_data_resource.duplicate()
 			_game_data_resource.save_data_nodes.append(save_final_resource)
 
+## Takes a screenshot and saves next to the save file[br]
+##   The icon utilizes the same filename as the save file, replacing `.tres` with `.png`
+func _take_save_screenshot(save_game_file_path: String) -> void:
+	# TODO: Hide the UI before taking the screenshot
+	var _icon_filepath: String = save_game_file_path.replace(".tres", ".png")
+
+	var _icon: Image = get_viewport().get_texture().get_image()
+	_icon.save_png(_icon_filepath)
+
 
 func _on_save_game_as_resource(save_name: String) -> void:
 	if not _load_save_level_data_component(): return