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@ -24,23 +24,17 @@ func init() -> void: |
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pause_menu.open_menu.connect(_on_open_menu) |
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pause_menu.open_menu.connect(_on_open_menu) |
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#func open_menu() -> void: |
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# save_files_list_ui.refresh_saves_list() |
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# super.open_menu() |
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func _on_create_save_button_pressed() -> void: |
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func _on_create_save_button_pressed() -> void: |
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var save_name: String = save_name_input.text |
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var save_name: String = save_name_input.text |
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if save_name.strip_edges() == "": |
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if save_name.strip_edges() == "": |
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save_name = Time.get_datetime_string_from_system(false, true) |
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save_name = Time.get_datetime_string_from_system(false, true) |
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#if ui_node != null: |
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# ui_node.visible = false |
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# await get_tree().create_timer(.150).timeout # A hack to allow time for UI to hide before taking screenshot |
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SaveGameManager.create_save.emit(save_name) |
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#if ui_node != null: |
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# ui_node.visible = true |
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new_save_ui.hide() |
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new_save_ui.hide() |
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SignalManager.hide_ui.emit() |
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await get_tree().create_timer(.150).timeout # A hack to allow time for UI to hide before taking screenshot |
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SaveGameManager.create_save.emit(save_name) |
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SignalManager.resume_game.emit() |
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SignalManager.resume_game.emit() |
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func _on_create_save_cancel_button_pressed() -> void: |
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func _on_create_save_cancel_button_pressed() -> void: |
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