signalapply_save## Apply the loaded data to the tree. Note: This should happen AFTER load_save()
signalcreate_auto_save
signalcreate_save(save_name:String)
signaldelete_save(filename:String)
signaldelete_error(error_message:String)
signalload_complete
signalload_error(error_message:String)
signalload_save(filename:String)
signalload_save(filename:String)## Loads the save into memory. Does NOT apply the load as this allows for other actions (such as resetting the levle/world).[br]Don't forget to run `apply_save` after loading
signalsave_complete
signalsave_error(error_message:String)
@ -32,11 +34,12 @@ var _save_level_data_component: SaveLevelDataComponent ## Contains the save path