|  | @ -6,9 +6,9 @@ func _process(_delta: float) -> void: | 
														
													
														
															
																|  |  | var collider: Object = get_collider() |  |  | var collider: Object = get_collider() | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | if collider is Block: |  |  | if collider is Block: | 
														
													
														
															
																|  |  | if Input.is_action_just_pressed("left_click_interact"): |  |  |  | 
														
													
														
															
																|  |  | (collider as Block).interact_left_click() |  |  |  | 
														
													
														
															
																|  |  | if Input.is_action_just_pressed("right_click_interact"): |  |  | if Input.is_action_just_pressed("right_click_interact"): | 
														
													
														
															
																|  |  |  |  |  | (collider as Block).destroy_block() | 
														
													
														
															
																|  |  |  |  |  | if Input.is_action_just_pressed("left_click_interact"): | 
														
													
														
															
																|  |  | EntityManager.create_block.emit( |  |  | EntityManager.create_block.emit( | 
														
													
														
															
																|  |  | InventoryManager.quick_slot_item_id, |  |  | InventoryManager.quick_slot_item_id, | 
														
													
														
															
																|  |  | collider.position + get_collision_normal() |  |  | collider.position + get_collision_normal() | 
														
													
												
													
														
															
																|  | 
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