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Updating variable names

pull/7/head
Ryan Reed 1 month ago
parent
commit
4ff98118ee
2 changed files with 7 additions and 7 deletions
  1. +6
    -6
      scenes/world/world.gd
  2. +1
    -1
      scenes/world/world.tscn

+ 6
- 6
scenes/world/world.gd View File

@ -5,9 +5,9 @@ extends Node3D
@export var default_spawn_position: Vector3 = Vector3.ZERO
@export_group("Nodes and Scenes")
@export var blocks_container: Node3D
@export var dropped_items_container: Node3D
@export var player: PackedScene
@export var blocks_container: Node3D ## Container where spawned blocks are added
@export var dropped_items_container: Node3D ## Container where spawned dropped items are added
@export var player_scene: PackedScene
func _ready() -> void:
@ -46,9 +46,9 @@ func _spawn_player(player_position: Vector3) -> void:
if has_node("Player"):
$Player.queue_free()
var _player: Player = player.instantiate()
_player.position = player_position
add_child(_player)
var player: Player = player_scene.instantiate()
player.position = player_position
add_child(player)
func _initialize_ground() -> void:
for x: int in range(-10, 11):


+ 1
- 1
scenes/world/world.tscn View File

@ -21,7 +21,7 @@ glow_enabled = true
script = ExtResource("1_6m72w")
blocks_container = NodePath("BlocksContainer")
dropped_items_container = NodePath("DroppedItemsContainer")
player = ExtResource("2_sl2e5")
player_scene = ExtResource("2_sl2e5")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_sl2e5")


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