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feat: Update default night/day colors and time of day

master
Ryan Reed 3 weeks ago
parent
commit
5257fa7fe1
3 changed files with 3 additions and 2 deletions
  1. +1
    -1
      resources/world/sky_horizon_color_gradient.tres
  2. +1
    -1
      resources/world/sky_top_color_gradient.tres
  3. +1
    -0
      scenes/world/world.tscn

+ 1
- 1
resources/world/sky_horizon_color_gradient.tres View File

@ -2,4 +2,4 @@
[resource] [resource]
offsets = PackedFloat32Array(0.1, 0.25, 0.4, 0.6, 0.75, 0.9) offsets = PackedFloat32Array(0.1, 0.25, 0.4, 0.6, 0.75, 0.9)
colors = PackedColorArray(0.317647, 0.333333, 0.65098, 1, 0.87451, 0.521569, 0.407843, 1, 0.584314, 0.980392, 0.980392, 1, 0.584314, 0.980392, 0.980392, 1, 0.87451, 0.521569, 0.407843, 1, 0.317647, 0.333333, 0.65098, 1)
colors = PackedColorArray(0.317647, 0.333333, 0.65098, 1, 0.87451, 0.521569, 0.407843, 1, 0.243137, 0.584314, 0.85098, 1, 0.243137, 0.584314, 0.85098, 1, 0.87451, 0.521569, 0.407843, 1, 0.317647, 0.333333, 0.65098, 1)

+ 1
- 1
resources/world/sky_top_color_gradient.tres View File

@ -2,4 +2,4 @@
[resource] [resource]
offsets = PackedFloat32Array(0.1, 0.4, 0.6, 0.9) offsets = PackedFloat32Array(0.1, 0.4, 0.6, 0.9)
colors = PackedColorArray(0.317647, 0.333333, 0.65098, 1, 0.583728, 0.979416, 0.978736, 1, 0.584314, 0.980392, 0.980392, 1, 0.317647, 0.333333, 0.65098, 1)
colors = PackedColorArray(0.317647, 0.333333, 0.65098, 1, 0.243137, 0.584314, 0.85098, 1, 0.243137, 0.584314, 0.85098, 1, 0.317647, 0.333333, 0.65098, 1)

+ 1
- 0
scenes/world/world.tscn View File

@ -13,6 +13,7 @@ player_scene = ExtResource("2_sl2e5")
spawn_position = NodePath("SpawnPosition") spawn_position = NodePath("SpawnPosition")
[node name="DayNightCycleComponent" parent="." instance=ExtResource("3_6m72w")] [node name="DayNightCycleComponent" parent="." instance=ExtResource("3_6m72w")]
start_time = 0.4
[node name="BlocksContainer" type="Node3D" parent="."] [node name="BlocksContainer" type="Node3D" parent="."]


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