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Tweak is_valid_placement()

pull/23/head
Ryan Reed 1 month ago
parent
commit
5495d8892e
1 changed files with 6 additions and 3 deletions
  1. +6
    -3
      scenes/player/ray_cast_look.gd

+ 6
- 3
scenes/player/ray_cast_look.gd View File

@ -31,13 +31,16 @@ func _process(_delta: float) -> void:
func is_valid_placement_target(block_pos: Vector3i) -> bool:
# This could probably use some work
var collision_shape_radius: float = player.collision_shape_standing.shape.radius
# This needs some work as it's still not quite reliable
# Sometimes can't place in the position directly in front of the player
var collision_shape_radius: float = player.collision_shape_standing.shape.radius - 0.2 # Fuzzy magic number (bad dev, bad)
var maximums: Vector3 = Vector3(collision_shape_radius, player.current_height, collision_shape_radius)
var maximums: Vector3 = Vector3(collision_shape_radius, 0, collision_shape_radius)
var position_min: Vector3i = Vector3i(player.global_position - maximums)
var position_max: Vector3i = Vector3i(player.global_position + maximums)
position_max.y = player.current_height
if (
block_pos.x >= position_min.x and block_pos.x <= position_max.x and
block_pos.y >= position_min.y and block_pos.y <= position_max.y and


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