diff --git a/save_load/autoloads/save_game_manager.gd b/save_load/autoloads/save_game_manager.gd index a6e3b3a..3a2a1e0 100644 --- a/save_load/autoloads/save_game_manager.gd +++ b/save_load/autoloads/save_game_manager.gd @@ -33,7 +33,8 @@ func _load_game() -> void: var save_level_data_component: SaveLevelDataComponent = get_tree().get_first_node_in_group("save_level_data_component") - if save_level_data_component == null: # Nothing to load + if save_level_data_component == null: + push_error("Could not find SaveLevelDataComponent node in level") return save_level_data_component.load_game()