diff --git a/save_load/autoloads/save_game_manager.gd b/save_load/autoloads/save_game_manager.gd
index 86d1274..d99053d 100644
--- a/save_load/autoloads/save_game_manager.gd
+++ b/save_load/autoloads/save_game_manager.gd
@@ -20,12 +20,11 @@ signal close_save_list_ui
 signal toggle_save_icon_generation(toggled: bool) ## Enable/Disable the generation of a screenshot during save for the save icon.
 
 
+var _enable_save_icon_generation: bool = true
 var _game_data_resource: SaveGameDataResource = SaveGameDataResource.new()
 var _save_icon_size: Vector2i = Vector2i(896, 504) ## If Vector2.ZERO, uses the user's resolution
 var _save_level_data_component: SaveLevelDataComponent ## Contains the save paths and filenames
 
-var _enable_save_icon_generation: bool = true
-
 
 func _ready() -> void:
 	quick_load.connect(quick_load_game)
@@ -184,10 +183,7 @@ func _take_save_screenshot(save_game_file_path: String) -> void:
 	if !_enable_save_icon_generation: return
 
 	var _icon_filepath: String = save_game_file_path.replace(".tres", ".png")
-
-	# TODO: Hide the UI before taking the screenshot
 	var _icon: Image = get_viewport().get_texture().get_image()
-	# TODO: Show the UI after taking the screenshot
 
 	if _save_icon_size != Vector2i.ZERO:
 		_icon.resize(_save_icon_size.x, _save_icon_size.y)