diff --git a/project.godot b/project.godot index b9a5974..2d6855c 100644 --- a/project.godot +++ b/project.godot @@ -19,7 +19,6 @@ config/icon="res://icon.svg" gdscript/warnings/untyped_declaration=1 gdscript/warnings/inferred_declaration=1 -gdscript/warnings/unsafe_property_access=1 gdscript/warnings/unsafe_method_access=1 [file_customization] @@ -27,9 +26,10 @@ gdscript/warnings/unsafe_method_access=1 folder_colors={ "res://assets/": "red", "res://assets/ui/": "green", +"res://data_structure/": "blue", +"res://resources/": "blue", "res://scenes/": "yellow", -"res://scenes/ui/": "green", -"res://ui/": "green" +"res://scenes/ui/": "green" } [input] diff --git a/scenes/characters/player.gd b/scenes/characters/player.gd index 858e985..f4df7ef 100644 --- a/scenes/characters/player.gd +++ b/scenes/characters/player.gd @@ -3,8 +3,8 @@ extends CharacterBody3D @export var jump_velocity: float = 4.5 -@export var mouse_sensitivity_horizontal: float = 0.003 -@export var mouse_sensitivity_vertical: float = 0.003 +@export var mouse_sensitivity_horizontal: float = 0.002 +@export var mouse_sensitivity_vertical: float = 0.002 @export var speed: float = 5.0 @@ -28,7 +28,8 @@ func apply_gravity(delta: float) -> void: velocity += get_gravity() * delta func handle_jump() -> void: - if not Input.is_action_just_pressed("jump") or not is_on_floor(): return + if not Input.is_action_just_pressed("jump"): return + if not is_on_floor(): return velocity.y = jump_velocity func handle_mouse_movement(event: InputEvent) -> void: