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@ -130,8 +130,8 @@ func _generate_save_game_resource() -> SaveGameDataResource: |
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for node: Node in nodes: |
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for node: Node in nodes: |
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if node is SaveDataComponent: |
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if node is SaveDataComponent: |
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@warning_ignore("unsafe_method_access") |
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@warning_ignore("unsafe_method_access") |
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var save_data_resource: Node3DDataResource = node._save_data() |
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var save_final_resource: Node3DDataResource = save_data_resource.duplicate() |
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var save_data_resource: NodeDataResource = node._save_data() |
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var save_final_resource: NodeDataResource = save_data_resource.duplicate() |
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_resource.save_data_nodes.append(save_final_resource) |
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_resource.save_data_nodes.append(save_final_resource) |
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return _resource |
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return _resource |
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