From 8422c6a3e540d868c56ecd8a208916a417c49ed6 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Mon, 24 Mar 2025 18:53:58 -0400 Subject: [PATCH] Removing unnecessary .bind()s --- autoloads/inventory_manager.gd | 2 +- scenes/ui/inventory/inventory.gd | 4 ++-- scenes/ui/quick_slots.gd | 6 +++--- scenes/world/world.gd | 8 ++++---- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/autoloads/inventory_manager.gd b/autoloads/inventory_manager.gd index 950a0cd..9277acd 100644 --- a/autoloads/inventory_manager.gd +++ b/autoloads/inventory_manager.gd @@ -13,7 +13,7 @@ var quick_slot_item_id: String = "001" func _ready() -> void: - self.quick_slot_item_changed.connect(_on_quick_slot_item_changed.bind()) + self.quick_slot_item_changed.connect(_on_quick_slot_item_changed) func _on_quick_slot_item_changed(item_id: String) -> void: diff --git a/scenes/ui/inventory/inventory.gd b/scenes/ui/inventory/inventory.gd index 9b2de1d..d20f035 100644 --- a/scenes/ui/inventory/inventory.gd +++ b/scenes/ui/inventory/inventory.gd @@ -12,8 +12,8 @@ func _input(event: InputEvent) -> void: toggle_inventory() func _ready() -> void: - InventoryManager.item_picked_up.connect(add_item.bind()) - InventoryManager.item_dropped.connect(subtract_item.bind()) + InventoryManager.item_picked_up.connect(add_item) + InventoryManager.item_dropped.connect(subtract_item) for item_resource: DBItemResource in inventory_resource.inventory: add_item(item_resource) diff --git a/scenes/ui/quick_slots.gd b/scenes/ui/quick_slots.gd index 7ea317f..c7baf3e 100644 --- a/scenes/ui/quick_slots.gd +++ b/scenes/ui/quick_slots.gd @@ -18,9 +18,9 @@ var _selected_item: int = 0 : _selected_item = new_item_index func _init() -> void: - InventoryManager.next_quick_slot.connect(select_next_item.bind()) - InventoryManager.previous_quick_slot.connect(select_previous_item.bind()) - InventoryManager.select_quick_slot.connect(select_quick_slot.bind()) + InventoryManager.next_quick_slot.connect(select_next_item) + InventoryManager.previous_quick_slot.connect(select_previous_item) + InventoryManager.select_quick_slot.connect(select_quick_slot) func _ready() -> void: var current_slot: Panel = slots_container.get_child(_selected_item) diff --git a/scenes/world/world.gd b/scenes/world/world.gd index 7b2ebc9..d8c3eda 100644 --- a/scenes/world/world.gd +++ b/scenes/world/world.gd @@ -12,10 +12,10 @@ extends Node3D func _ready() -> void: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED - EntityManager.create_block.connect(_create_block.bind()) - EntityManager.drop_block.connect(_create_dropped_block.bind()) - EntityManager.reset_world.connect(_on_reset_world.bind()) - EntityManager.spawn_player.connect(_spawn_player.bind()) + EntityManager.create_block.connect(_create_block) + EntityManager.drop_block.connect(_create_dropped_block) + EntityManager.reset_world.connect(_on_reset_world) + EntityManager.spawn_player.connect(_spawn_player) _initialize_ground() _create_test_blocks()