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Load saved settings on game run

pull/11/head
Ryan Reed 1 month ago
parent
commit
89402721b2
3 changed files with 9 additions and 1 deletions
  1. +5
    -0
      scenes/root.gd
  2. +1
    -0
      scenes/root.gd.uid
  3. +3
    -1
      scenes/root.tscn

+ 5
- 0
scenes/root.gd View File

@ -0,0 +1,5 @@
extends Node
func _enter_tree() -> void:
GameSettingsManager.load_settings.emit()

+ 1
- 0
scenes/root.gd.uid View File

@ -0,0 +1 @@
uid://cnnx3qtqvpwgg

+ 3
- 1
scenes/root.tscn View File

@ -1,9 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://cgx0nawwjjj7g"]
[gd_scene load_steps=4 format=3 uid="uid://cgx0nawwjjj7g"]
[ext_resource type="Script" uid="uid://cnnx3qtqvpwgg" path="res://scenes/root.gd" id="1_lrqlo"]
[ext_resource type="PackedScene" uid="uid://mkfitwqnerku" path="res://scenes/world/world.tscn" id="2_vvh5c"]
[ext_resource type="PackedScene" uid="uid://c7fj7wla8bd70" path="res://scenes/ui/ui.tscn" id="3_vvh5c"]
[node name="Root" type="Node"]
script = ExtResource("1_lrqlo")
[node name="World" parent="." instance=ExtResource("2_vvh5c")]


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