From 8abff9802acbfdca52e7428936d957d6d800cc27 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Thu, 27 Mar 2025 18:01:19 -0400 Subject: [PATCH] Reordering and renaming functions --- .../autoloads/save_game_manager.gd | 62 +++++++++---------- 1 file changed, 30 insertions(+), 32 deletions(-) diff --git a/addons/save_load_system/autoloads/save_game_manager.gd b/addons/save_load_system/autoloads/save_game_manager.gd index 844687b..cf5eae0 100644 --- a/addons/save_load_system/autoloads/save_game_manager.gd +++ b/addons/save_load_system/autoloads/save_game_manager.gd @@ -33,19 +33,19 @@ var _save_level_data_component: SaveLevelDataComponent ## Contains the save path func _ready() -> void: - quick_load.connect(quick_load_game) - quick_save.connect(quick_save_game) + apply_save.connect(_on_apply_save) create_save.connect(_on_save_game_as_resource) - load_save.connect(load_game_save) delete_save.connect(_on_delete_save) + load_save.connect(_on_load_game_save) + quick_load.connect(_on_quick_load) + quick_save.connect(_on_quick_save) toggle_save_icon_generation.connect(_on_toggle_save_icon_generation) - apply_save.connect(_on_apply_save) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("quick_save"): - quick_save_game() + _on_quick_save() if event.is_action_pressed("quick_load"): - quick_load_game() + _on_quick_load() func list_saves(include_quick_saves: bool = true, include_auto_saves: bool = true) -> Array[SaveFileDetailsResource]: @@ -88,20 +88,6 @@ func list_saves(include_quick_saves: bool = true, include_auto_saves: bool = tru save_files.sort_custom(_custom_save_file_sort) return save_files -func load_game_save(resource_filename: String) -> void: - _load_game_resource(resource_filename) - -func quick_save_game() -> void: - if not _load_save_level_data_component(): return - - _game_data_resource.save_name = "Quick Save" - _save_game_as_resource(_save_level_data_component.settings.quicksave_file_name) - -func quick_load_game() -> void: - if not _load_save_level_data_component(): return - - _load_game_resource(_save_level_data_component.settings.quicksave_file_name) - ## Sort the save files list by date created, descending func _custom_save_file_sort(a: SaveFileDetailsResource, b: SaveFileDetailsResource) -> bool: @@ -191,8 +177,7 @@ func _take_save_screenshot(save_game_file_path: String) -> void: _icon.save_png(_icon_filepath) -## Apply the loaded save.[br] -## Performed after load_save +## Apply the loaded save. Should be performed after load_save func _on_apply_save() -> void: if _game_data_resource == null: return @@ -203,6 +188,29 @@ func _on_apply_save() -> void: apply_load_complete.emit() +## Delete both the save file and the related screenshot +func _on_delete_save(filename: String) -> void: + if filename.length() < 1: + delete_error.emit("Empty filename provided") + return + + var save_file_path: String = _save_level_data_component.settings.save_game_data_path + filename + DirAccess.remove_absolute(save_file_path) + DirAccess.remove_absolute(save_file_path.replace(".tres", ".png")) # Delete icon + +func _on_load_game_save(resource_filename: String) -> void: + _load_game_resource(resource_filename) + +func _on_quick_load() -> void: + if not _load_save_level_data_component(): return + _load_game_resource(_save_level_data_component.settings.quicksave_file_name) + +func _on_quick_save() -> void: + if not _load_save_level_data_component(): return + + _game_data_resource.save_name = "Quick Save" + _save_game_as_resource(_save_level_data_component.settings.quicksave_file_name) + ## Save the game, with a filename of `.tres func _on_save_game_as_resource(save_name: String) -> void: if not _load_save_level_data_component(): return @@ -214,15 +222,5 @@ func _on_save_game_as_resource(save_name: String) -> void: _save_game_as_resource(_filename) save_complete.emit() -## Delete both the save file and the related screenshot -func _on_delete_save(filename: String) -> void: - if filename.length() < 1: - delete_error.emit("Empty filename provided") - return - - var save_file_path: String = _save_level_data_component.settings.save_game_data_path + filename - DirAccess.remove_absolute(save_file_path) - DirAccess.remove_absolute(save_file_path.replace(".tres", ".png")) # Delete icon - func _on_toggle_save_icon_generation(toggled: bool) -> void: _enable_save_icon_generation = toggled