From 8d5146fd09871f139d5b80a30863a107c5b81c3f Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Fri, 28 Mar 2025 14:53:32 -0400 Subject: [PATCH] Updating comments --- scenes/ui/autosave_notification.gd | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/scenes/ui/autosave_notification.gd b/scenes/ui/autosave_notification.gd index f94d28f..480e23a 100644 --- a/scenes/ui/autosave_notification.gd +++ b/scenes/ui/autosave_notification.gd @@ -15,11 +15,10 @@ func _on_autosave_start() -> void: visible = true func _on_autosave_complete() -> void: - # This is for testing. Saving seems to be fast making the autosave disappear immediately. - # It's not clear the cause. - # Additionally, the displaying of UI element is inconsistent. Sometimes I need to print(visible) to force it to show up, although I have no idea why that works + # This is for testing. The displaying of UI element is inconsistent. + # Sometimes I need to print(visible) to force it to show up, although I have no idea why that works. It might not actually be doing anything and is just randomish. # TODO: Figure out what the hell is going on here - print(visible) + #print(visible) await get_tree().create_timer(3).timeout animation_player.stop()