diff --git a/scenes/blocks/block.gd b/scenes/blocks/block.gd
index 4c3a30b..343be75 100644
--- a/scenes/blocks/block.gd
+++ b/scenes/blocks/block.gd
@@ -32,7 +32,7 @@ func hook() -> void:
 	highlight_mesh.visible = true
 
 # TODO: Rename to something else (maybe remove())
-# Move to signal?
+#       Move to signal?
 func interact_left_click() -> void:
 	queue_free()
 
diff --git a/scenes/player/player.gd b/scenes/player/player.gd
index 0a6ca44..b9dfd94 100644
--- a/scenes/player/player.gd
+++ b/scenes/player/player.gd
@@ -3,18 +3,18 @@ extends CharacterBody3D
 
 
 @export var acceleration: float = 10.0
+@export var crouch_height: float = 0.95 ## Camera and RayCast height
 @export var crouch_speed: float = 3.0
 @export var jump_velocity: float = 4.5
-@export var crouch_height: float = 0.95 ## Camera and RayCast height
 @export var mouse_sensitivity_horizontal: float = 0.002
 @export var mouse_sensitivity_vertical: float = 0.002
+@export var run_speed: float = 8
 @export var standing_height: float = 1.8 ## Camera and RayCast height
 @export var walk_speed: float = 5.0
-@export var run_speed: float = 8
 
 @onready var camera: Camera3D = $Camera
-@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding
 @onready var collision_shape_crouching: CollisionShape3D = $CollisionShapeCrouching
+@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding
 @onready var ray_cast_look: RayCast3D = $RayCastLook
 @onready var ray_cast_crouch: RayCast3D = $RayCastCrouch