From 992ff5fc785eb13d208f48f92500649e4279048f Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Thu, 6 Mar 2025 16:15:53 -0500 Subject: [PATCH] Minor formatting cleanup --- scenes/blocks/block.gd | 2 +- scenes/player/player.gd | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/scenes/blocks/block.gd b/scenes/blocks/block.gd index 4c3a30b..343be75 100644 --- a/scenes/blocks/block.gd +++ b/scenes/blocks/block.gd @@ -32,7 +32,7 @@ func hook() -> void: highlight_mesh.visible = true # TODO: Rename to something else (maybe remove()) -# Move to signal? +# Move to signal? func interact_left_click() -> void: queue_free() diff --git a/scenes/player/player.gd b/scenes/player/player.gd index 0a6ca44..b9dfd94 100644 --- a/scenes/player/player.gd +++ b/scenes/player/player.gd @@ -3,18 +3,18 @@ extends CharacterBody3D @export var acceleration: float = 10.0 +@export var crouch_height: float = 0.95 ## Camera and RayCast height @export var crouch_speed: float = 3.0 @export var jump_velocity: float = 4.5 -@export var crouch_height: float = 0.95 ## Camera and RayCast height @export var mouse_sensitivity_horizontal: float = 0.002 @export var mouse_sensitivity_vertical: float = 0.002 +@export var run_speed: float = 8 @export var standing_height: float = 1.8 ## Camera and RayCast height @export var walk_speed: float = 5.0 -@export var run_speed: float = 8 @onready var camera: Camera3D = $Camera -@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding @onready var collision_shape_crouching: CollisionShape3D = $CollisionShapeCrouching +@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding @onready var ray_cast_look: RayCast3D = $RayCastLook @onready var ray_cast_crouch: RayCast3D = $RayCastCrouch