Browse Source

Initial work on the redesign

pull/21/head
Ryan Reed 1 month ago
parent
commit
a00fe83a03
16 changed files with 1084 additions and 77 deletions
  1. +1
    -1
      autoloads/signal_manager.gd
  2. +1
    -8
      scenes/ui/menus/saves_manager/save_files_list.gd
  3. +1
    -2
      scenes/ui/menus/saves_manager/save_load_ui.tscn
  4. +34
    -0
      scenes/ui/pause_menu/base_menu.gd
  5. +1
    -0
      scenes/ui/pause_menu/base_menu.gd.uid
  6. +16
    -0
      scenes/ui/pause_menu/main_menu.gd
  7. +1
    -0
      scenes/ui/pause_menu/main_menu.gd.uid
  8. +79
    -0
      scenes/ui/pause_menu/pause_menu.gd
  9. +1
    -0
      scenes/ui/pause_menu/pause_menu.gd.uid
  10. +769
    -0
      scenes/ui/pause_menu/pause_menu.tscn
  11. +55
    -0
      scenes/ui/pause_menu/saves_menu.gd
  12. +1
    -0
      scenes/ui/pause_menu/saves_menu.gd.uid
  13. +97
    -0
      scenes/ui/pause_menu/settings_menu.gd
  14. +1
    -0
      scenes/ui/pause_menu/settings_menu.gd.uid
  15. +22
    -52
      scenes/ui/ui.gd
  16. +4
    -14
      scenes/ui/ui.tscn

+ 1
- 1
autoloads/signal_manager.gd View File

@ -2,7 +2,7 @@
extends Node extends Node
#signal pause_game
signal pause_game
signal resume_game signal resume_game
signal open_pause_menu signal open_pause_menu


+ 1
- 8
scenes/ui/menus/saves_manager/save_files_list.gd View File

@ -1,12 +1,8 @@
class_name SaveFilesListUI
extends VBoxContainer extends VBoxContainer
@export var save_file_scene: PackedScene @export var save_file_scene: PackedScene
@export var save_load_ui: SaveLoadUI
func _ready() -> void:
save_load_ui.open_save_list.connect(_on_open_save_list) # TODO: Reconsider this setup
## Clear the SaveFilesList node of all saves and load most recent saves ## Clear the SaveFilesList node of all saves and load most recent saves
@ -24,6 +20,3 @@ func refresh_saves_list() -> void:
func _clear_save_files_list() -> void: func _clear_save_files_list() -> void:
for _panel: SaveFilePanel in get_children(): for _panel: SaveFilePanel in get_children():
_panel.queue_free() _panel.queue_free()
func _on_open_save_list() -> void:
refresh_saves_list()

+ 1
- 2
scenes/ui/menus/saves_manager/save_load_ui.tscn View File

@ -58,10 +58,9 @@ custom_minimum_size = Vector2(0, 500)
layout_mode = 2 layout_mode = 2
horizontal_scroll_mode = 0 horizontal_scroll_mode = 0
[node name="SaveFilesList" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer" node_paths=PackedStringArray("save_load_ui") instance=ExtResource("1_tqtxm")]
[node name="SaveFilesList" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer" instance=ExtResource("1_tqtxm")]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 6 size_flags_horizontal = 6
save_load_ui = NodePath("../../../../..")
[node name="SaveFilePanel" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer/SaveFilesList" instance=ExtResource("2_6uxbh")] [node name="SaveFilePanel" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer/SaveFilesList" instance=ExtResource("2_6uxbh")]
layout_mode = 2 layout_mode = 2


+ 34
- 0
scenes/ui/pause_menu/base_menu.gd View File

@ -0,0 +1,34 @@
class_name BaseMenu
extends ColorRect
@export var animation_player: AnimationPlayer
var pause_menu: PauseMenu
func init() -> void:
reset_menu()
update_animation_tracks()
func close_menu() -> void:
animation_player.play("hide")
func open_menu() -> void:
animation_player.play("show")
func reset_menu() -> void:
animation_player.play("RESET")
## Update the animation tracks to account for the size of the different container sizes[br]
## Only the x position is modified.[br][br]
## Requires:[br]
## Track 1 - Must be for the content_container[br]
## First Property - Must be position[br]
## Keys - Must only have 2 keys, the start and end position keys
func update_animation_tracks() -> void:
var hide_animation: Animation = animation_player.get_animation("hide")
var show_animation: Animation = animation_player.get_animation("show")
hide_animation.track_set_key_value(0, 1, Vector2(-size.x, hide_animation.track_get_key_value(0, 1).y))
show_animation.track_set_key_value(0, 0, Vector2(-size.x, show_animation.track_get_key_value(0, 0).y))

+ 1
- 0
scenes/ui/pause_menu/base_menu.gd.uid View File

@ -0,0 +1 @@
uid://c71f7fatmvsra

+ 16
- 0
scenes/ui/pause_menu/main_menu.gd View File

@ -0,0 +1,16 @@
class_name PauseMenuMain
extends BaseMenu
# Signals
func _on_exit_game_button_pressed() -> void:
get_tree().quit()
func _on_resume_button_pressed() -> void:
close_menu()
func _on_settings_button_pressed() -> void:
pause_menu.open_menu.emit("SettingsMenu")
func _on_saves_button_pressed() -> void:
pause_menu.open_menu.emit("SavesMenu")

+ 1
- 0
scenes/ui/pause_menu/main_menu.gd.uid View File

@ -0,0 +1 @@
uid://bwvwpiwhp52e

+ 79
- 0
scenes/ui/pause_menu/pause_menu.gd View File

@ -0,0 +1,79 @@
## Handle changing of pause menus
class_name PauseMenu
extends Panel
signal open_menu(menu_name: String)
@onready var menu_mapping: Dictionary[String, BaseMenu] = {
"MainMenu": $MainMenu,
"SettingsMenu": $SettingsMenu,
"SavesMenu": $SavesMenu,
}
var _active_menu: String = "MainMenu"
var _next_menu: String = ""
func _ready() -> void:
open_menu.connect(_on_change_menu)
for menu: BaseMenu in get_children():
menu.animation_player.animation_finished.connect(_on_animation_finished)
menu.pause_menu = self
menu.init()
SaveGameManager.load_save.connect(_on_load_save)
SaveGameManager.create_save.connect(_on_create_save)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel") and !visible:
_open_pause_menu()
elif event.is_action_pressed("ui_cancel") and visible and _active_menu == "MainMenu":
menu_mapping["MainMenu"].animation_player.play("hide")
elif event.is_action_pressed("ui_cancel"):
menu_mapping[_active_menu].animation_player.play("hide")
## The animation to show the next menu will take place in _on_animation_finished()
func _change_menu(menu_name: String) -> void:
visible = true
_next_menu = menu_name
if _next_menu == "":
menu_mapping["MainMenu"].animation_player.play("hide")
else:
menu_mapping[_active_menu].animation_player.play("hide")
func _close_pause_menu() -> void:
visible = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
_next_menu = ""
SignalManager.resume_game.emit()
func _open_pause_menu() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
SignalManager.pause_game.emit()
menu_mapping["MainMenu"].animation_player.play("show")
## When the hide animation finished, we can move on to opening the next menu
func _on_animation_finished(animation_name: String) -> void:
if animation_name == "hide" and _next_menu == "":
_active_menu = "MainMenu"
_close_pause_menu()
elif animation_name == "hide":
_active_menu = _next_menu
_next_menu = ""
menu_mapping[_active_menu].animation_player.play("show")
func _on_change_menu(menu_name: String) -> void:
_change_menu(menu_name)
func _on_create_save(_save: String) -> void:
menu_mapping["SavesMenu"].reset_menu()
_close_pause_menu()
func _on_load_save(_save: String) -> void:
menu_mapping["SavesMenu"].reset_menu()
_close_pause_menu()

+ 1
- 0
scenes/ui/pause_menu/pause_menu.gd.uid View File

@ -0,0 +1 @@
uid://domfn2obgmavw

+ 769
- 0
scenes/ui/pause_menu/pause_menu.tscn View File

@ -0,0 +1,769 @@
[gd_scene load_steps=25 format=3 uid="uid://by0gd600mbcr5"]
[ext_resource type="Script" uid="uid://bwvwpiwhp52e" path="res://scenes/ui/pause_menu/main_menu.gd" id="1_4xojl"]
[ext_resource type="Script" uid="uid://domfn2obgmavw" path="res://scenes/ui/pause_menu/pause_menu.gd" id="1_ugqbi"]
[ext_resource type="Theme" uid="uid://b5q8b0l6qp1dt" path="res://resources/pause_menu_theme.tres" id="2_0jq6q"]
[ext_resource type="Script" uid="uid://ccei1q7fb022x" path="res://scenes/ui/pause_menu/settings_menu.gd" id="2_ightw"]
[ext_resource type="PackedScene" uid="uid://cyxieflejsggu" path="res://scenes/ui/menus/saves_manager/save_files_list.tscn" id="4_c1aak"]
[ext_resource type="Script" uid="uid://di8dm3fdxfwo1" path="res://scenes/ui/pause_menu/saves_menu.gd" id="4_mym86"]
[ext_resource type="PackedScene" uid="uid://bb7poutsn4ex2" path="res://scenes/ui/menus/saves_manager/save_file.tscn" id="5_mym86"]
[ext_resource type="Texture2D" uid="uid://ja8bc1h5x85o" path="res://assets/ui/save-normal.png" id="6_fjuhq"]
[ext_resource type="Texture2D" uid="uid://crqgyft4gfilt" path="res://assets/ui/save-pressed.png" id="7_uedyg"]
[ext_resource type="Texture2D" uid="uid://o3l0j53mgkan" path="res://assets/ui/save-hover.png" id="8_npsoq"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_4xojl"]
bg_color = Color(0.176419, 0.176419, 0.176419, 0.462745)
[sub_resource type="Animation" id="Animation_ightw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-400, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_0jq6q"]
resource_name = "hide"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(-400, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_4xojl"]
resource_name = "show"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(-400, 0), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0jq6q"]
_data = {
&"RESET": SubResource("Animation_ightw"),
&"hide": SubResource("Animation_0jq6q"),
&"show": SubResource("Animation_4xojl")
}
[sub_resource type="Animation" id="Animation_vx2qe"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-400, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_q12vw"]
resource_name = "hide"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(-400, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_3mo8w"]
resource_name = "show"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(-400, 0), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_q12vw"]
_data = {
&"RESET": SubResource("Animation_vx2qe"),
&"hide": SubResource("Animation_q12vw"),
&"show": SubResource("Animation_3mo8w")
}
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ightw"]
content_margin_left = 10.0
content_margin_top = 10.0
content_margin_right = 10.0
content_margin_bottom = 10.0
bg_color = Color(0, 0, 0, 0.27451)
corner_radius_top_left = 2
corner_radius_top_right = 2
corner_radius_bottom_right = 2
corner_radius_bottom_left = 2
[sub_resource type="Animation" id="Animation_h2y1u"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-450, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_ba5iv"]
resource_name = "hide"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(-450, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_ugqbi"]
resource_name = "show"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(-450, 0), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_h2y1u"]
_data = {
&"RESET": SubResource("Animation_h2y1u"),
&"hide": SubResource("Animation_ba5iv"),
&"show": SubResource("Animation_ugqbi")
}
[node name="PauseMenu" type="Panel"]
process_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_4xojl")
script = ExtResource("1_ugqbi")
[node name="MainMenu" type="ColorRect" parent="." node_paths=PackedStringArray("animation_player")]
visible = false
custom_minimum_size = Vector2(400, 0)
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = -400.0
grow_vertical = 2
color = Color(0.133333, 0.133333, 0.133333, 0.784314)
script = ExtResource("1_4xojl")
animation_player = NodePath("AnimationPlayer")
[node name="AnimationPlayer" type="AnimationPlayer" parent="MainMenu"]
libraries = {
&"": SubResource("AnimationLibrary_0jq6q")
}
autoplay = "RESET"
[node name="MainContent" type="MarginContainer" parent="MainMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="MenuContainer" type="VBoxContainer" parent="MainMenu/MainContent"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 20
[node name="Title" type="Label" parent="MainMenu/MainContent/MenuContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 40
text = "Paused"
horizontal_alignment = 1
vertical_alignment = 1
[node name="ButtonsContainer" type="VBoxContainer" parent="MainMenu/MainContent/MenuContainer"]
layout_mode = 2
size_flags_vertical = 6
theme_override_constants/separation = 20
[node name="ResumeButton" type="Button" parent="MainMenu/MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Resume"
[node name="SavesButton" type="Button" parent="MainMenu/MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Saves"
[node name="SettingsButton" type="Button" parent="MainMenu/MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Settings"
[node name="ExitGameButton" type="Button" parent="MainMenu/MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Exit Game"
[node name="SettingsMenu" type="ColorRect" parent="." node_paths=PackedStringArray("autosaves_input", "block_highlight_input", "held_block_ui_input", "quick_slots_ui_input", "screenshot_icon_input", "waila_input", "resolution_input", "fullscreen_input", "vsync_input", "fov_slider", "fov_value_label", "animation_player")]
visible = false
custom_minimum_size = Vector2(400, 0)
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = -400.0
grow_vertical = 2
color = Color(0.133333, 0.133333, 0.133333, 0.784314)
script = ExtResource("2_ightw")
autosaves_input = NodePath("MainContent/VBoxContainer/TabContainer/Game/Autosaves/CheckButton")
block_highlight_input = NodePath("MainContent/VBoxContainer/TabContainer/Game/BlockHighlight/CheckButton")
held_block_ui_input = NodePath("MainContent/VBoxContainer/TabContainer/Game/HeldBlockUI/CheckButton")
quick_slots_ui_input = NodePath("MainContent/VBoxContainer/TabContainer/Game/QuickslotsUI/CheckButton")
screenshot_icon_input = NodePath("MainContent/VBoxContainer/TabContainer/Game/ScreenshotIcon/CheckButton")
waila_input = NodePath("MainContent/VBoxContainer/TabContainer/Game/Waila/CheckButton")
resolution_input = NodePath("MainContent/VBoxContainer/TabContainer/Graphics/Resolution/OptionButton")
fullscreen_input = NodePath("MainContent/VBoxContainer/TabContainer/Graphics/Fullscreen/CheckBox")
vsync_input = NodePath("MainContent/VBoxContainer/TabContainer/Graphics/VSync/CheckBox")
fov_slider = NodePath("MainContent/VBoxContainer/TabContainer/Graphics/FOV/HSlider")
fov_value_label = NodePath("MainContent/VBoxContainer/TabContainer/Graphics/FOV/Value")
animation_player = NodePath("AnimationPlayer")
[node name="AnimationPlayer" type="AnimationPlayer" parent="SettingsMenu"]
libraries = {
&"": SubResource("AnimationLibrary_q12vw")
}
autoplay = "RESET"
[node name="MainContent" type="MarginContainer" parent="SettingsMenu"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -155.0
offset_right = 155.0
offset_bottom = 310.0
grow_horizontal = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="SettingsMenu/MainContent"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 20
[node name="Title" type="Label" parent="SettingsMenu/MainContent/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 40
text = "Settings"
horizontal_alignment = 1
[node name="TabContainer" type="TabContainer" parent="SettingsMenu/MainContent/VBoxContainer"]
layout_mode = 2
theme_override_constants/side_margin = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_ightw")
current_tab = 0
clip_tabs = false
[node name="Game" type="VBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer"]
layout_mode = 2
metadata/_tab_index = 0
[node name="BlockHighlight" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/BlockHighlight"]
layout_mode = 2
size_flags_horizontal = 3
text = "Enable Block Highlighting"
[node name="CheckButton" type="CheckButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/BlockHighlight"]
layout_mode = 2
button_pressed = true
[node name="Waila" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/Waila"]
layout_mode = 2
size_flags_horizontal = 3
text = "Enable Waila"
[node name="CheckButton" type="CheckButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/Waila"]
layout_mode = 2
button_pressed = true
[node name="QuickslotsUI" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/QuickslotsUI"]
layout_mode = 2
size_flags_horizontal = 3
text = "Enable Quickslots UI"
[node name="CheckButton" type="CheckButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/QuickslotsUI"]
layout_mode = 2
button_pressed = true
[node name="HeldBlockUI" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/HeldBlockUI"]
layout_mode = 2
size_flags_horizontal = 3
text = "Enable Player Held Block"
[node name="CheckButton" type="CheckButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/HeldBlockUI"]
layout_mode = 2
button_pressed = true
[node name="ScreenshotIcon" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/ScreenshotIcon"]
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "Enable/Disable the taking of a screenshot to utilize as the save icon."
mouse_filter = 1
text = "Enable Save Screenshot"
[node name="CheckButton" type="CheckButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/ScreenshotIcon"]
layout_mode = 2
tooltip_text = "Enable/Disable the taking of a screenshot to utilize as the save icon."
button_pressed = true
[node name="Autosaves" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/Autosaves"]
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "Enable/Disable the taking of a screenshot to utilize as the save icon."
mouse_filter = 1
text = "Enable Autosaves"
[node name="CheckButton" type="CheckButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/Autosaves"]
layout_mode = 2
tooltip_text = "Enable/Disable the taking of a screenshot to utilize as the save icon."
button_pressed = true
[node name="Graphics" type="VBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
metadata/_tab_index = 1
[node name="Resolution" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/Resolution"]
layout_mode = 2
size_flags_horizontal = 3
text = "Resolution"
[node name="OptionButton" type="OptionButton" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/Resolution"]
layout_mode = 2
selected = 0
item_count = 6
popup/item_0/text = "1280x720"
popup/item_0/id = 0
popup/item_1/text = "1280x800"
popup/item_1/id = 4
popup/item_2/text = "1920x1080"
popup/item_2/id = 1
popup/item_3/text = "2560x1440"
popup/item_3/id = 2
popup/item_4/text = "3440x1440"
popup/item_4/id = 3
popup/item_5/text = "3840 x 2160"
popup/item_5/id = 5
[node name="Fullscreen" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/Fullscreen"]
layout_mode = 2
size_flags_horizontal = 3
text = "Fullscreen"
[node name="CheckBox" type="CheckBox" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/Fullscreen"]
layout_mode = 2
[node name="VSync" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/VSync"]
layout_mode = 2
size_flags_horizontal = 3
text = "VSync"
[node name="CheckBox" type="CheckBox" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/VSync"]
layout_mode = 2
[node name="FOV" type="HBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics"]
layout_mode = 2
[node name="Label" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/FOV"]
layout_mode = 2
size_flags_horizontal = 3
text = "FOV"
[node name="HSlider" type="HSlider" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/FOV"]
layout_mode = 2
size_flags_horizontal = 3
min_value = 60.0
max_value = 120.0
value = 75.0
rounded = true
ticks_on_borders = true
[node name="Value" type="Label" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/FOV"]
layout_mode = 2
text = "75"
[node name="HSeparator" type="HSeparator" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics"]
layout_mode = 2
theme_override_constants/separation = 20
[node name="CenterContainer" type="CenterContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics"]
layout_mode = 2
[node name="ApplyButton" type="Button" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/CenterContainer"]
layout_mode = 2
text = "Apply/Save"
[node name="Audio" type="VBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
metadata/_tab_index = 2
[node name="Inputs" type="VBoxContainer" parent="SettingsMenu/MainContent/VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
metadata/_tab_index = 3
[node name="BottomRow" type="MarginContainer" parent="SettingsMenu"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -82.5
offset_top = -46.0
offset_right = 82.5
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/margin_bottom = 10
[node name="CloseButton" type="Button" parent="SettingsMenu/BottomRow"]
custom_minimum_size = Vector2(141, 36)
layout_mode = 2
theme = ExtResource("2_0jq6q")
text = "Close Settings"
[node name="SavesMenu" type="ColorRect" parent="." node_paths=PackedStringArray("show_save_ui_button", "new_save_ui", "save_name_input", "create_save_button", "create_save_cancel_button", "save_files_list_ui", "animation_player")]
visible = false
custom_minimum_size = Vector2(450, 0)
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = -450.0
grow_vertical = 2
color = Color(0.133333, 0.133333, 0.133333, 0.784314)
script = ExtResource("4_mym86")
show_save_ui_button = NodePath("MarginContainer/VBoxContainer/BottomRow/SaveButton")
new_save_ui = NodePath("NewSaveUI")
save_name_input = NodePath("NewSaveUI/MarginContainer/VBoxContainer/SaveNameInput")
create_save_button = NodePath("NewSaveUI/MarginContainer/VBoxContainer/SaveButton")
create_save_cancel_button = NodePath("NewSaveUI/MarginContainer/VBoxContainer/CancelButton")
save_files_list_ui = NodePath("MarginContainer/VBoxContainer/ScrollContainer/SaveFilesList")
animation_player = NodePath("AnimationPlayer")
[node name="AnimationPlayer" type="AnimationPlayer" parent="SavesMenu"]
libraries = {
&"": SubResource("AnimationLibrary_h2y1u")
}
autoplay = "RESET"
[node name="MarginContainer" type="MarginContainer" parent="SavesMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="SavesMenu/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="SavesMenu/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 40
text = "Save/Load Game"
horizontal_alignment = 1
[node name="ScrollContainer" type="ScrollContainer" parent="SavesMenu/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 500)
layout_mode = 2
horizontal_scroll_mode = 0
[node name="SaveFilesList" parent="SavesMenu/MarginContainer/VBoxContainer/ScrollContainer" instance=ExtResource("4_c1aak")]
layout_mode = 2
size_flags_horizontal = 6
[node name="SaveFilePanel" parent="SavesMenu/MarginContainer/VBoxContainer/ScrollContainer/SaveFilesList" instance=ExtResource("5_mym86")]
layout_mode = 2
[node name="BottomRow" type="HBoxContainer" parent="SavesMenu/MarginContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="SaveButton" type="TextureButton" parent="SavesMenu/MarginContainer/VBoxContainer/BottomRow"]
clip_contents = true
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
tooltip_text = "New Save"
texture_normal = ExtResource("6_fjuhq")
texture_pressed = ExtResource("7_uedyg")
texture_hover = ExtResource("8_npsoq")
ignore_texture_size = true
stretch_mode = 5
[node name="NewSaveUI" type="Panel" parent="SavesMenu"]
visible = false
custom_minimum_size = Vector2(450, 100)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="SavesMenu/NewSaveUI"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -205.0
offset_top = -29.5
offset_right = 205.0
offset_bottom = 29.5
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="VBoxContainer" type="VBoxContainer" parent="SavesMenu/NewSaveUI/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="SaveNameLabel" type="Label" parent="SavesMenu/NewSaveUI/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 20
text = "Create New Save"
[node name="SaveNameInput" type="LineEdit" parent="SavesMenu/NewSaveUI/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
placeholder_text = "New Save File Name"
[node name="SaveButton" type="Button" parent="SavesMenu/NewSaveUI/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Create Save"
[node name="CancelButton" type="Button" parent="SavesMenu/NewSaveUI/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Cancel"
[connection signal="pressed" from="MainMenu/MainContent/MenuContainer/ButtonsContainer/ResumeButton" to="MainMenu" method="_on_resume_button_pressed"]
[connection signal="pressed" from="MainMenu/MainContent/MenuContainer/ButtonsContainer/SavesButton" to="MainMenu" method="_on_saves_button_pressed"]
[connection signal="pressed" from="MainMenu/MainContent/MenuContainer/ButtonsContainer/SettingsButton" to="MainMenu" method="_on_settings_button_pressed"]
[connection signal="pressed" from="MainMenu/MainContent/MenuContainer/ButtonsContainer/ExitGameButton" to="MainMenu" method="_on_exit_game_button_pressed"]
[connection signal="toggled" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/BlockHighlight/CheckButton" to="SettingsMenu" method="_on_block_highlighting_toggled"]
[connection signal="toggled" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/Waila/CheckButton" to="SettingsMenu" method="_on_enable_waila_toggled"]
[connection signal="toggled" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/QuickslotsUI/CheckButton" to="SettingsMenu" method="_on_quickslots_ui_toggled"]
[connection signal="toggled" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/HeldBlockUI/CheckButton" to="SettingsMenu" method="_on_held_block_ui_toggled"]
[connection signal="toggled" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/ScreenshotIcon/CheckButton" to="SettingsMenu" method="_on_screenshot_icon_button_toggled"]
[connection signal="toggled" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Game/Autosaves/CheckButton" to="SettingsMenu" method="_on_autosaves_button_toggled"]
[connection signal="changed" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/FOV/HSlider" to="SettingsMenu" method="_on_fov_slider_changed"]
[connection signal="pressed" from="SettingsMenu/MainContent/VBoxContainer/TabContainer/Graphics/CenterContainer/ApplyButton" to="SettingsMenu" method="_on_graphics_apply_button_pressed"]
[connection signal="pressed" from="SettingsMenu/BottomRow/CloseButton" to="SettingsMenu" method="_on_close_button_pressed"]

+ 55
- 0
scenes/ui/pause_menu/saves_menu.gd View File

@ -0,0 +1,55 @@
class_name PauseMenuSaves
extends BaseMenu
signal close_save_list
signal open_save_list
@export var show_save_ui_button: BaseButton
@export var new_save_ui: Control
@export var save_name_input: LineEdit
@export var create_save_button: BaseButton
@export var create_save_cancel_button: BaseButton
@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation)
@export var save_files_list_ui: SaveFilesListUI
func init() -> void:
super.init()
show_save_ui_button.pressed.connect(_on_show_save_ui_button_pressed)
create_save_button.pressed.connect(_on_create_save_button_pressed)
create_save_cancel_button.pressed.connect(_on_create_save_cancel_button_pressed)
pause_menu.open_menu.connect(_on_open_menu)
#func open_menu() -> void:
# save_files_list_ui.refresh_saves_list()
# super.open_menu()
func _on_create_save_button_pressed() -> void:
var save_name: String = save_name_input.text
if save_name.strip_edges() == "":
save_name = Time.get_datetime_string_from_system(false, true)
#if ui_node != null:
# ui_node.visible = false
# await get_tree().create_timer(.150).timeout # A hack to allow time for UI to hide before taking screenshot
SaveGameManager.create_save.emit(save_name)
#if ui_node != null:
# ui_node.visible = true
new_save_ui.hide()
SignalManager.resume_game.emit()
func _on_create_save_cancel_button_pressed() -> void:
new_save_ui.hide()
func _on_open_menu(menu_name: String) -> void:
if menu_name == name:
save_files_list_ui.refresh_saves_list()
func _on_show_save_ui_button_pressed() -> void:
save_name_input.text = Time.get_datetime_string_from_system(false, true)
new_save_ui.show()

+ 1
- 0
scenes/ui/pause_menu/saves_menu.gd.uid View File

@ -0,0 +1 @@
uid://di8dm3fdxfwo1

+ 97
- 0
scenes/ui/pause_menu/settings_menu.gd View File

@ -0,0 +1,97 @@
class_name PauseMenuSettings
extends BaseMenu
@export_group("Game Option Nodes")
@export var autosaves_input: CheckButton
@export var block_highlight_input: CheckButton
@export var held_block_ui_input: CheckButton
@export var quick_slots_ui_input: CheckButton
@export var screenshot_icon_input: CheckButton
@export var waila_input: CheckButton
@export_group("Graphics Settings Nodes")
@export var resolution_input: OptionButton
@export var fullscreen_input: CheckBox
@export var vsync_input: CheckBox
@export var fov_slider: HSlider
@export var fov_value_label: Label
func init() -> void:
super.init()
apply_default_values()
## Sets the default values of all the inputs
func apply_default_values() -> void:
#region Game Options
autosaves_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_autosaves)
block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight)
held_block_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_held_block)
quick_slots_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_quickslots_ui)
screenshot_icon_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_save_screenshots)
waila_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_waila)
#endregion
#region Graphics Settings
# Changing the FOV value should trigger the value_changed signal which should update the camera and label automatically
fov_slider.value = GameSettingsManager.settings.graphics.fov
fullscreen_input.set_pressed_no_signal(GameSettingsManager.settings.graphics.fullscreen)
vsync_input.set_pressed_no_signal(GameSettingsManager.settings.graphics.vsync)
var current_resolution_index: int = resolution_input.get_item_index(GameSettingsManager.settings.graphics.resolution_id)
resolution_input.select(current_resolution_index)
#endregion
#region Game Settings
func _on_block_highlighting_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_block_highlight_changed.emit(toggled_on)
func _on_held_block_ui_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_held_block_ui_changed.emit(toggled_on)
func _on_quickslots_ui_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_quickslots_ui_changed.emit(toggled_on)
func _on_enable_waila_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_waila_changed.emit(toggled_on)
func _on_screenshot_icon_button_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_screenshot_saves_changed.emit(toggled_on)
SaveGameManager.toggle_save_icon_generation.emit(toggled_on)
func _on_autosaves_button_toggled(toggled_on: bool) -> void:
if toggled_on:
SaveGameManager.enable_autosaves.emit()
else:
SaveGameManager.disable_autosaves.emit()
#endregion
#region Graphics Settings
func _on_fov_slider_changed(value: float) -> void:
fov_value_label.text = str(int(value))
GameSettingsManager.graphics_fov_changed.emit(int(fov_slider.value))
func _on_graphics_apply_button_pressed() -> void:
var values: Array = resolution_input.text.split_floats("x")
var id: int = resolution_input.get_selected_id()
GameSettingsManager.graphics_resolution_changed.emit(Vector2i(values[0], values[1]), id)
GameSettingsManager.graphics_fullscreen_changed.emit(fullscreen_input.button_pressed)
GameSettingsManager.graphics_vsync_changed.emit(vsync_input.button_pressed)
GameSettingsManager.apply_graphics_settings.emit()
#endregion
#region Audio Settings
#endregion
#region Input Settings
#endregion
func _on_close_button_pressed() -> void:
pause_menu.open_menu.emit("MainMenu")

+ 1
- 0
scenes/ui/pause_menu/settings_menu.gd.uid View File

@ -0,0 +1 @@
uid://ccei1q7fb022x

+ 22
- 52
scenes/ui/ui.gd View File

@ -5,82 +5,52 @@ extends CanvasLayer
@onready var crosshair: CenterContainer = $Crosshair @onready var crosshair: CenterContainer = $Crosshair
@onready var quick_slots: MarginContainer = $QuickSlots @onready var quick_slots: MarginContainer = $QuickSlots
@onready var pause_menu: PauseMenu = $PauseMenu @onready var pause_menu: PauseMenu = $PauseMenu
@onready var save_load_ui: SaveLoadUI = $SaveLoadUI
@onready var settings_menu: SettingsMenu = $SettingsMenu
@onready var waila: Waila = $Waila @onready var waila: Waila = $Waila
func _ready() -> void: func _ready() -> void:
SignalManager.close_pause_menu.connect(_on_close_pause_menu)
SignalManager.open_pause_menu.connect(_on_open_pause_menu)
SignalManager.close_settings_menu.connect(_on_close_settings_menu)
SignalManager.open_settings_menu.connect(_on_open_settings_menu)
SignalManager.resume_game.connect(_on_resume_game)
save_load_ui.close_save_list.connect(_on_close_save_list_ui)
save_load_ui.open_save_list.connect(_on_open_save_list_ui)
SaveGameManager.load_complete.connect(_on_load_complete) SaveGameManager.load_complete.connect(_on_load_complete)
SignalManager.pause_game.connect(_on_pause_game)
SignalManager.resume_game.connect(_on_resume_game)
_on_resume_game()
resume_game()
func hide_menus() -> void: func hide_menus() -> void:
pause_menu.visible = false pause_menu.visible = false
settings_menu.visible = false
save_load_ui.visible = false
func show_menus() -> void:
pause_menu.visible = true
func hide_ui_elements() -> void: func hide_ui_elements() -> void:
crosshair.visible = false crosshair.visible = false
quick_slots.visible = false quick_slots.visible = false
waila.visible = false waila.visible = false
func show_ui_elements() -> void:
crosshair.visible = true
quick_slots.visible = true and GameSettingsManager.settings.game_options.enable_quickslots_ui
waila.visible = true
func _on_close_pause_menu() -> void:
SignalManager.resume_game.emit()
func _on_close_save_list_ui() -> void:
SignalManager.open_settings_menu.emit()
func _on_close_settings_menu() -> void:
SignalManager.resume_game.emit()
func _on_load_complete() -> void:
_on_resume_game()
func _on_open_pause_menu() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
hide_ui_elements()
hide_menus()
pause_menu.visible = true
func pause_game() -> void:
show_menus()
get_tree().paused = true get_tree().paused = true
func _on_open_save_list_ui() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
hide_ui_elements() hide_ui_elements()
func resume_game() -> void:
hide_menus() hide_menus()
save_load_ui.visible = true
show_ui_elements()
get_tree().paused = true
get_tree().paused = false
func _on_open_settings_menu() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
hide_ui_elements()
hide_menus()
settings_menu.visible = true
func _on_load_complete() -> void:
resume_game()
get_tree().paused = true
func _on_pause_game() -> void:
pause_game()
func _on_resume_game() -> void: func _on_resume_game() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
hide_menus()
crosshair.visible = true
quick_slots.visible = true and GameSettingsManager.settings.game_options.enable_quickslots_ui
waila.visible = true
get_tree().paused = false
resume_game()

+ 4
- 14
scenes/ui/ui.tscn View File

@ -1,12 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://c7fj7wla8bd70"]
[gd_scene load_steps=6 format=3 uid="uid://c7fj7wla8bd70"]
[ext_resource type="Script" uid="uid://bslimr2y4lnvq" path="res://scenes/ui/ui.gd" id="1_aac20"] [ext_resource type="Script" uid="uid://bslimr2y4lnvq" path="res://scenes/ui/ui.gd" id="1_aac20"]
[ext_resource type="PackedScene" uid="uid://dvogu3djluqsn" path="res://scenes/ui/waila.tscn" id="1_u7n8c"] [ext_resource type="PackedScene" uid="uid://dvogu3djluqsn" path="res://scenes/ui/waila.tscn" id="1_u7n8c"]
[ext_resource type="PackedScene" uid="uid://cbiygbgpfk220" path="res://scenes/ui/quick_slots.tscn" id="4_g5kmx"] [ext_resource type="PackedScene" uid="uid://cbiygbgpfk220" path="res://scenes/ui/quick_slots.tscn" id="4_g5kmx"]
[ext_resource type="PackedScene" uid="uid://bopvfwcgnnawg" path="res://scenes/ui/menus/pause_menu.tscn" id="6_7vp6q"]
[ext_resource type="PackedScene" uid="uid://4bdgwwx27m71" path="res://scenes/ui/menus/settings_menu.tscn" id="7_7vp6q"]
[ext_resource type="PackedScene" uid="uid://by0gd600mbcr5" path="res://scenes/ui/pause_menu/pause_menu.tscn" id="5_0dwhk"]
[ext_resource type="PackedScene" uid="uid://rfknvv8b0d4i" path="res://scenes/ui/autosave_notification.tscn" id="7_jcn1r"] [ext_resource type="PackedScene" uid="uid://rfknvv8b0d4i" path="res://scenes/ui/autosave_notification.tscn" id="7_jcn1r"]
[ext_resource type="PackedScene" uid="uid://dauchkhmnyk7n" path="res://scenes/ui/menus/saves_manager/save_load_ui.tscn" id="8_jcn1r"]
[node name="UI" type="CanvasLayer"] [node name="UI" type="CanvasLayer"]
script = ExtResource("1_aac20") script = ExtResource("1_aac20")
@ -32,16 +30,8 @@ mouse_filter = 2
[node name="QuickSlots" parent="." instance=ExtResource("4_g5kmx")] [node name="QuickSlots" parent="." instance=ExtResource("4_g5kmx")]
[node name="PauseMenu" parent="." node_paths=PackedStringArray("save_load_ui") instance=ExtResource("6_7vp6q")]
visible = false
save_load_ui = NodePath("../SaveLoadUI")
[node name="SettingsMenu" parent="." instance=ExtResource("7_7vp6q")]
visible = false
[node name="SaveLoadUI" parent="." node_paths=PackedStringArray("ui_node") instance=ExtResource("8_jcn1r")]
[node name="AutosaveNotification" parent="." instance=ExtResource("7_jcn1r")]
visible = false visible = false
ui_node = NodePath("..")
[node name="AutosaveNotification" parent="." instance=ExtResource("7_jcn1r")]
[node name="PauseMenu" parent="." instance=ExtResource("5_0dwhk")]
visible = false visible = false

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