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cleanup: Minor formatting

pull/24/head
Ryan Reed 3 weeks ago
parent
commit
a3ccf9a23a
2 changed files with 19 additions and 12 deletions
  1. +17
    -11
      autoloads/inventory_manager.gd
  2. +2
    -1
      scenes/ui/quickslots/quickslots_slot.gd

+ 17
- 11
autoloads/inventory_manager.gd View File

@ -1,26 +1,32 @@
extends Node
signal next_quick_slot
signal previous_quick_slot
signal select_quick_slot(slot_index: int)
signal quick_slot_selected(slot_index: int)
signal item_picked_up(item: DBItemResource)
signal item_dropped(item: DBItemResource)
signal inventory_opened
signal inventory_closed
signal item_picked_up(item: DBItemResource)
signal clear_inventory ## Remove all items in inventory
#region Inventory Specific
signal add_to_inventory(item_id: String, amount: int)
signal remove_from_inventory(item_id: String, amount: int)
signal remove_from_slot(slot_index: int, amount: int)
signal clear_inventory ## Remove all items in inventory
signal item_added(item_id: String, amount: int)
signal item_removed(item_id: String, amount: int)
signal inventory_closed
signal inventory_opened
signal inventory_slot_updated(slot_index: int)
signal remove_from_inventory(item_id: String, amount: int)
signal remove_from_slot(slot_index: int, amount: int)
#endregion
#region Quickslots
signal next_quick_slot
signal previous_quick_slot
signal quick_slot_selected(slot_index: int)
signal select_quick_slot(slot_index: int)
#endregion
var max_inventory_items: int = 40 # 4 rows of 10
var quick_slot_count: int = 10
var selected_quick_slot: int = 0
var max_inventory_items: int = 40 # 4 rows of 10
var inventory: Array[DBItemResource] = [] ## To ensure inventory is automatically sorted, "empty" inventory cells will be replaced with null to keep positions
var _inventory_cache: Dictionary[String, Dictionary] = {} ## Used for caching certain information


+ 2
- 1
scenes/ui/quickslots/quickslots_slot.gd View File

@ -7,8 +7,9 @@ extends Panel
var slot_index: int = 0
func _ready() -> void:
InventoryManager.inventory_slot_updated.connect(_on_inventory_slot_updated)
InventoryManager.inventory_slot_updated.connect(_on_inventory_slot_updated)
func init(_slot_index: int) -> void:


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