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Utilize the player Transform for rotation and position

pull/7/head
Ryan Reed 1 month ago
parent
commit
ab239e937a
3 changed files with 8 additions and 5 deletions
  1. +1
    -1
      autoloads/entity_manager.gd
  2. +1
    -1
      save_load/resources/node_types/player_data_resource.gd
  3. +6
    -3
      scenes/world/world.gd

+ 1
- 1
autoloads/entity_manager.gd View File

@ -3,4 +3,4 @@ extends Node
signal create_block(id: String, position: Vector3)
signal drop_block(id: String, position: Vector3)
signal reset_world ## Used for signaling a deletion of all in the BlocksContainer and DroppedItemsContainer
signal spawn_player(position: Vector3)
signal spawn_player(transform: Transform3D)

+ 1
- 1
save_load/resources/node_types/player_data_resource.gd View File

@ -13,4 +13,4 @@ func _load_data(window: Window) -> void:
if scene_node == null: return
EntityManager.spawn_player.emit(transform.origin)
EntityManager.spawn_player.emit(transform)

+ 6
- 3
scenes/world/world.gd View File

@ -19,7 +19,10 @@ func _ready() -> void:
_initialize_ground()
_create_test_blocks()
_spawn_player(default_spawn_position)
var default_transform: Transform3D = Transform3D()
default_transform.origin = default_spawn_position
_spawn_player(default_transform)
func _create_block(id: String, block_position: Vector3) -> void:
@ -42,13 +45,13 @@ func _create_test_blocks() -> void:
_create_block("00" + str(index), Vector3(index, 3, -5))
_create_dropped_block("00" + str(index), Vector3(index, 2, -3))
func _spawn_player(player_position: Vector3) -> void:
func _spawn_player(player_position: Transform3D) -> void:
if has_node("Player"):
$Player.queue_free()
await $Player.tree_exited
var player: Player = player_scene.instantiate()
player.position = player_position
player.transform = player_position
player.name = "Player"
add_child(player)


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