diff --git a/autoloads/inventory_manager.gd b/autoloads/inventory_manager.gd index 8434d6b..738ad44 100644 --- a/autoloads/inventory_manager.gd +++ b/autoloads/inventory_manager.gd @@ -14,12 +14,14 @@ signal add_to_inventory(item_id: String, amount: int) signal remove_from_inventory(item_id: String, amount: int) signal item_added(item_id: String, amount: int) signal item_removed(item_id: String, amount: int) +signal inventory_slot_cleared(slot_index: int) + var quick_slot_item_id: String = "001" var max_inventory_items: int = 40 # 4 rows of 10 -var inventory: Array[DBItemResource] = [] +var inventory: Array[DBItemResource] = [] ## To ensure inventory is automatically sorted, "empty" inventory cells will be replaced with null to keep positions var _inventory_cache: Dictionary[String, Dictionary] = {} ## Used for caching certain information @@ -50,13 +52,15 @@ func available_space(item_id: String) -> int: func _find_stacks_by_id(item_resource: DBItemResource, item_id: String) -> bool: - return item_resource.id == item_id + return item_resource != null and item_resource.id == item_id ## Find the stack where at least one item can be added func _find_stacks_with_space(item_resource: DBItemResource, item_id: String) -> bool: return ( - item_resource.id == item_id and - item_resource.amount < item_resource.max_stack_size + item_resource == null or ( + item_resource.id == item_id and + item_resource.amount < item_resource.max_stack_size + ) ) func _update_cache_total(item_id: String, amount: int) -> void: @@ -81,8 +85,9 @@ func _on_add_to_inventory(item_id: String, amount: int = 1) -> void: while amount_remaining > 0: var first_stack_index: int = inventory.find_custom(_find_stacks_with_space.bind(item_id)) + var stack_resource: DBItemResource if first_stack_index == -1 and inventory.size() < max_inventory_items: # No existing stack and empty slots available - var stack_resource: DBItemResource = item_resource.duplicate() + stack_resource = item_resource.duplicate() inventory.append(stack_resource) if amount_remaining <= stack_resource.max_stack_size: @@ -94,7 +99,10 @@ func _on_add_to_inventory(item_id: String, amount: int = 1) -> void: inventory[-1].amount = stack_resource.max_stack_size amount_remaining -= stack_resource.max_stack_size elif first_stack_index > -1: - var stack_resource: DBItemResource = inventory[first_stack_index] + if inventory[first_stack_index] == null: # Empty slot + inventory[first_stack_index] = item_resource.duplicate() + + stack_resource = inventory[first_stack_index] var current_amount: int = stack_resource.amount var total_amount: int = current_amount + amount_remaining if total_amount < stack_resource.max_stack_size: # Stack not full and has space @@ -125,8 +133,9 @@ func _on_remove_from_inventory(item_id: String, amount: int = 1) -> void: else: var to_remove: int = stack_resource.max_stack_size - current_stack_amount _update_cache_total(item_id, -amount_remaining) - inventory.remove_at(last_stack_index) + inventory[last_stack_index] = null amount_remaining -= to_remove + inventory_slot_cleared.emit(last_stack_index) else: # Received more to remove than we had stacks of amount_remaining = 0