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Moving saving_settings and load_settings to signals

pull/11/head
Ryan Reed 1 month ago
parent
commit
adc42c7080
1 changed files with 11 additions and 5 deletions
  1. +11
    -5
      autoloads/game_settings_manager.gd

+ 11
- 5
autoloads/game_settings_manager.gd View File

@ -14,6 +14,9 @@ signal graphics_vsync_changed(vsync_enabled: bool)
signal graphics_fov_changed(fov: int)
#endregion
signal load_settings
signal save_settings
## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br]
## Default Paths:[br]
@ -37,15 +40,18 @@ func _init() -> void:
graphics_vsync_changed.connect(_on_graphics_vsync_changed)
apply_graphics_settings.connect(_on_apply_graphics_settings)
load_settings.connect(_on_load_settings)
save_settings.connect(_on_save_settings)
#region Game Option Settings
func _on_game_options_block_highlight_changed(highlight_enabled: bool) -> void:
settings.game_options.enable_block_highlight = highlight_enabled
save_settings()
_on_save_settings()
func _on_game_options_waila_changed(waila_enabled: bool) -> void:
settings.game_options.enable_waila = waila_enabled
save_settings()
_on_save_settings()
#endregion
#region Graphics Settings
@ -62,7 +68,7 @@ func _on_apply_graphics_settings() -> void:
else:
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
save_settings()
_on_save_settings()
func _on_graphics_fov_changed(fov: int) -> void:
settings.graphics.fov = fov
@ -78,7 +84,7 @@ func _on_graphics_vsync_changed(vsync_enabled: bool) -> void:
#endregion
#region Saving and Loading Settings
func load_settings(apply_after_load: bool = true) -> void:
func _on_load_settings(apply_after_load: bool = true) -> void:
if !FileAccess.file_exists(settings_file_path):
printerr("Failed to load game settings. File does not exist: ", settings_file_path)
return
@ -91,7 +97,7 @@ func load_settings(apply_after_load: bool = true) -> void:
if apply_after_load:
apply_graphics_settings.emit()
func save_settings() -> void:
func _on_save_settings() -> void:
if !DirAccess.dir_exists_absolute(save_data_path):
DirAccess.make_dir_absolute(save_data_path)


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