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Updating signals

pull/14/head
Ryan Reed 1 month ago
parent
commit
b21e2f94f2
1 changed files with 14 additions and 5 deletions
  1. +14
    -5
      scenes/world/day_night_cycle_component.gd

+ 14
- 5
scenes/world/day_night_cycle_component.gd View File

@ -1,10 +1,11 @@
extends Node3D
signal change_day_length(length_in_seconds: float)
signal end_of_day
signal pause_time
signal resume_time
signal set_day_length(length_in_seconds: float)
signal set_rate_of_time(rate: float) ## 2.0 for 2x
signal set_time(time: float) ## Time should be between 0 and 1
@ -61,14 +62,15 @@ func _process(delta: float) -> void:
environment.environment.sky.sky_material.set("ground_horizon_color", ground_horizon_color.sample(time))
func _ready() -> void:
change_day_length.connect(_on_change_day_length)
pause_time.connect(_on_pause_time)
resume_time.connect(_on_resume_time)
set_day_length.connect(_on_set_day_length)
set_rate_of_time.connect(_on_set_rate_of_time)
func _on_change_day_length(seconds: float) -> void:
day_length = seconds
tick_rate = 1.0 / day_length
func update_tick_rate(new_rate: float = 1.0) -> void:
tick_rate = new_rate / day_length
func _on_pause_time() -> void:
time_paused = true
@ -76,5 +78,12 @@ func _on_pause_time() -> void:
func _on_resume_time() -> void:
time_paused = true
func _on_set_day_length(seconds: float) -> void:
day_length = seconds
update_tick_rate()
func _on_set_rate_of_time(new_rate: float) -> void:
update_tick_rate(new_rate)
func _on_set_time(new_time: float) -> void:
time = new_time

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