From b398613dffe77d00cffc1d145b6f7806514e32c7 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Thu, 27 Mar 2025 18:28:01 -0400 Subject: [PATCH] Renaming apply_load_complete signal to apply_complete --- addons/save_load_system/autoloads/save_game_manager.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/save_load_system/autoloads/save_game_manager.gd b/addons/save_load_system/autoloads/save_game_manager.gd index cf5eae0..877a0c6 100644 --- a/addons/save_load_system/autoloads/save_game_manager.gd +++ b/addons/save_load_system/autoloads/save_game_manager.gd @@ -7,7 +7,7 @@ extends Node -signal apply_load_complete +signal apply_complete signal apply_save ## Apply the loaded data to the tree. Note: This should happen AFTER load_save() signal create_auto_save signal create_save(save_name: String) @@ -186,7 +186,7 @@ func _on_apply_save() -> void: if resource is Node3DDataResource: (resource as Node3DDataResource)._load_data(root_node) - apply_load_complete.emit() + apply_complete.emit() ## Delete both the save file and the related screenshot func _on_delete_save(filename: String) -> void: