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Minor renaming

pull/1/head
Ryan Reed 1 month ago
parent
commit
b504a90189
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      scenes/player/player.gd

+ 4
- 4
scenes/player/player.gd View File

@ -27,8 +27,8 @@ func _physics_process(delta: float) -> void:
is_crouching = Input.is_action_pressed("crouch") is_crouching = Input.is_action_pressed("crouch")
apply_gravity(delta) apply_gravity(delta)
handle_jump()
handle_running()
handle_jumping()
set_is_running()
handle_movement() handle_movement()
handle_crouching(delta) handle_crouching(delta)
@ -60,7 +60,7 @@ func handle_crouching(delta: float) -> void:
else: else:
pass # Continue crouching until nothing overhead pass # Continue crouching until nothing overhead
func handle_jump() -> void:
func handle_jumping() -> void:
if not Input.is_action_just_pressed("jump"): return if not Input.is_action_just_pressed("jump"): return
if not is_on_floor(): return if not is_on_floor(): return
velocity.y = jump_velocity velocity.y = jump_velocity
@ -87,7 +87,7 @@ func handle_movement() -> void:
## Running is disabled when:[br] ## Running is disabled when:[br]
## 1. The `run` input is pressed (ie toggled)[br] ## 1. The `run` input is pressed (ie toggled)[br]
## 2. Is no longer moving ## 2. Is no longer moving
func handle_running() -> void:
func set_is_running() -> void:
if Input.is_action_just_pressed("run") and not is_running: if Input.is_action_just_pressed("run") and not is_running:
is_running = true is_running = true
elif Input.is_action_just_pressed("run") and is_running: elif Input.is_action_just_pressed("run") and is_running:


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