From ba7c0e2bf314d1335a5f9d85b56ed354e5a4904e Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Fri, 28 Mar 2025 15:10:10 -0400 Subject: [PATCH] Updating default save name text --- scenes/ui/menus/saves_manager/save_load_ui.gd | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/scenes/ui/menus/saves_manager/save_load_ui.gd b/scenes/ui/menus/saves_manager/save_load_ui.gd index fff905d..6b718a3 100644 --- a/scenes/ui/menus/saves_manager/save_load_ui.gd +++ b/scenes/ui/menus/saves_manager/save_load_ui.gd @@ -26,7 +26,7 @@ func _ready() -> void: func _on_create_save_button_pressed() -> void: var save_name: String = save_name_input.text if save_name.strip_edges() == "": - save_name = Time.get_datetime_string_from_system().replace(":", "") + save_name = Time.get_datetime_string_from_system(false, true) if ui_node != null: ui_node.visible = false @@ -41,6 +41,5 @@ func _on_create_save_cancel_button_pressed() -> void: new_save_ui.hide() func _on_show_save_ui_button_pressed() -> void: - var current_date: String = Time.get_datetime_string_from_system() - save_name_input.text = current_date.replace(":", "") + save_name_input.text = Time.get_datetime_string_from_system(false, true) new_save_ui.show()