From db7fcac1737bd8ec2d9ff96e7f2ced878bd7b486 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Sat, 8 Mar 2025 16:16:49 -0500 Subject: [PATCH] Reworked README --- README.md | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index 2a4614b..d81f41a 100644 --- a/README.md +++ b/README.md @@ -2,22 +2,7 @@ ## Overview -Building something similar to Minecraft +Building a Minecraft clone of sorts to learn Godot. -Based on Sable Spirit Studio's YT series +This was initially based on Sable Spirit Studio's YT series but has evolved to be quite a bit different. - -## Notes - -My code tends to diverge quite heavily at times as I worked out better methods of performing certain actions. - -For instance, he went through a lot of work creating collision shapes for each block face and then using that to determine what face the player was looking at. However, I found the following basically removed any need for such complicated collision shapes and code: - -``` -if Input.is_action_just_pressed("right_click_interact"): - EntityManager.create_block.emit("001", collider.position + get_collision_normal()) -``` - -1 line of code replaced a very large amount of code and changes that were implemented in his `Create Blocks` video. - -I also moved some actions to signals as I prefer this method.