## Performs the actual saving and loading of data related to this level/scene
## Utilized by the SaveGameManager
## Provides an easy reference for save settings through an export rather than code
## Should be attached to the main world/level scene
class_nameSaveLevelDataComponent
extendsNode
## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br]
## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br]