diff --git a/autoloads/game_settings_manager.gd b/autoloads/game_settings_manager.gd
index c17bc8f..cdf377f 100644
--- a/autoloads/game_settings_manager.gd
+++ b/autoloads/game_settings_manager.gd
@@ -5,6 +5,7 @@ extends Node
 signal game_options_block_highlight_changed(block_highlight_enabled: bool)
 signal game_options_held_block_ui_changed(held_block_enabled: bool)
 signal game_options_quickslots_ui_changed(quickslots_enabled: bool)
+signal game_options_screenshot_saves_changed(screenshots_enabled: bool)
 signal game_options_waila_changed(waila_enabled: bool)
 #endregion
 
@@ -36,6 +37,7 @@ func _init() -> void:
 	game_options_block_highlight_changed.connect(_on_game_options_block_highlight_changed)
 	game_options_held_block_ui_changed.connect(_on_game_options_held_block_ui_changed)
 	game_options_quickslots_ui_changed.connect(_on_game_options_quickslots_ui_changed)
+	game_options_screenshot_saves_changed.connect(_on_game_options_screenshot_saves_changed)
 	game_options_waila_changed.connect(_on_game_options_waila_changed)
 
 	graphics_fov_changed.connect(_on_graphics_fov_changed)
@@ -61,6 +63,10 @@ func _on_game_options_quickslots_ui_changed(quickslots_enabled: bool) -> void:
 	settings.game_options.enable_quickslots_ui = quickslots_enabled
 	save_settings()
 
+func _on_game_options_screenshot_saves_changed(screenshots_enabled: bool) -> void:
+	settings.game_options.enable_save_screenshots = screenshots_enabled
+	save_settings()
+
 func _on_game_options_waila_changed(waila_enabled: bool) -> void:
 	settings.game_options.enable_waila = waila_enabled
 	save_settings()
diff --git a/resources/game_settings/game_options_settings_resource.gd b/resources/game_settings/game_options_settings_resource.gd
index bd78936..7c9a5c6 100644
--- a/resources/game_settings/game_options_settings_resource.gd
+++ b/resources/game_settings/game_options_settings_resource.gd
@@ -6,3 +6,4 @@ extends Resource
 @export var enable_block_highlight: bool = true
 @export var enable_quickslots_ui: bool = true
 @export var enable_held_block: bool = true
+@export var enable_save_screenshots: bool = true ## Take a screenshot during save to use as the save icon
diff --git a/save_load/autoloads/save_game_manager.gd b/save_load/autoloads/save_game_manager.gd
index 96c64b8..86d1274 100644
--- a/save_load/autoloads/save_game_manager.gd
+++ b/save_load/autoloads/save_game_manager.gd
@@ -17,12 +17,15 @@ signal quick_save
 signal quick_load
 signal open_save_list_ui
 signal close_save_list_ui
+signal toggle_save_icon_generation(toggled: bool) ## Enable/Disable the generation of a screenshot during save for the save icon.
 
 
 var _game_data_resource: SaveGameDataResource = SaveGameDataResource.new()
 var _save_icon_size: Vector2i = Vector2i(896, 504) ## If Vector2.ZERO, uses the user's resolution
 var _save_level_data_component: SaveLevelDataComponent ## Contains the save paths and filenames
 
+var _enable_save_icon_generation: bool = true
+
 
 func _ready() -> void:
 	quick_load.connect(quick_load_game)
@@ -30,6 +33,7 @@ func _ready() -> void:
 	create_save_file.connect(_on_save_game_as_resource)
 	load_save_file.connect(load_game_save)
 	delete_save_file.connect(_on_delete_save_file)
+	toggle_save_icon_generation.connect(_on_toggle_save_icon_generation)
 
 func _unhandled_input(event: InputEvent) -> void:
 	if event.is_action_pressed("quick_save"):
@@ -177,10 +181,14 @@ func _save_node_data() -> void:
 ## Takes a screenshot and saves next to the save file[br]
 ##   The icon utilizes the same filename as the save file, replacing `.tres` with `.png`
 func _take_save_screenshot(save_game_file_path: String) -> void:
-	# TODO: Hide the UI before taking the screenshot
+	if !_enable_save_icon_generation: return
+
 	var _icon_filepath: String = save_game_file_path.replace(".tres", ".png")
 
+	# TODO: Hide the UI before taking the screenshot
 	var _icon: Image = get_viewport().get_texture().get_image()
+	# TODO: Show the UI after taking the screenshot
+
 	if _save_icon_size != Vector2i.ZERO:
 		_icon.resize(_save_icon_size.x, _save_icon_size.y)
 
@@ -205,3 +213,6 @@ func _on_delete_save_file(filename: String) -> void:
 	var save_file_path: String = _save_level_data_component.settings.save_game_data_path + filename
 	DirAccess.remove_absolute(save_file_path)
 	DirAccess.remove_absolute(save_file_path.replace(".tres", ".png")) # Delete icon
+
+func _on_toggle_save_icon_generation(toggled: bool) -> void:
+	_enable_save_icon_generation = toggled
diff --git a/scenes/ui/menus/settings_menu.gd b/scenes/ui/menus/settings_menu.gd
index b192ce9..f1369ec 100644
--- a/scenes/ui/menus/settings_menu.gd
+++ b/scenes/ui/menus/settings_menu.gd
@@ -6,6 +6,7 @@ extends Panel
 @export var block_highlight_input: CheckButton
 @export var held_block_ui_input: CheckButton
 @export var quick_slots_ui_input: CheckButton
+@export var screenshot_icon_input: CheckButton
 @export var waila_input: CheckButton
 
 @export_group("Graphics Settings Nodes")
@@ -26,6 +27,7 @@ func apply_default_values() -> void:
 	block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight)
 	held_block_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_held_block)
 	quick_slots_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_quickslots_ui)
+	screenshot_icon_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_save_screenshots)
 	waila_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_waila)
 	#endregion
 
@@ -52,6 +54,10 @@ func _on_quickslots_ui_toggled(toggled_on: bool) -> void:
 
 func _on_enable_waila_toggled(toggled_on: bool) -> void:
 	GameSettingsManager.game_options_waila_changed.emit(toggled_on)
+
+func _on_screenshot_icon_button_toggled(toggled_on: bool) -> void:
+	GameSettingsManager.game_options_screenshot_saves_changed.emit(toggled_on)
+	SaveGameManager.toggle_save_icon_generation.emit(toggled_on)
 #endregion
 
 #region Graphics Settings
diff --git a/scenes/ui/menus/settings_menu.tscn b/scenes/ui/menus/settings_menu.tscn
index 9a6250e..6db6aa4 100644
--- a/scenes/ui/menus/settings_menu.tscn
+++ b/scenes/ui/menus/settings_menu.tscn
@@ -14,7 +14,7 @@ corner_radius_top_right = 2
 corner_radius_bottom_right = 2
 corner_radius_bottom_left = 2
 
-[node name="SettingsMenu" type="Panel" node_paths=PackedStringArray("block_highlight_input", "held_block_ui_input", "quick_slots_ui_input", "waila_input", "resolution_input", "fullscreen_input", "vsync_input", "fov_slider", "fov_value_label")]
+[node name="SettingsMenu" type="Panel" node_paths=PackedStringArray("block_highlight_input", "held_block_ui_input", "quick_slots_ui_input", "screenshot_icon_input", "waila_input", "resolution_input", "fullscreen_input", "vsync_input", "fov_slider", "fov_value_label")]
 process_mode = 3
 anchors_preset = 15
 anchor_right = 1.0
@@ -25,6 +25,7 @@ script = ExtResource("1_qwcqe")
 block_highlight_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/BlockHighlight/CheckButton")
 held_block_ui_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/HeldBlockUI/CheckButton")
 quick_slots_ui_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/QuickslotsUI/CheckButton")
+screenshot_icon_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/ScreenshotIcon/CheckButton")
 waila_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/Waila/CheckButton")
 resolution_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Graphics/Resolution/OptionButton")
 fullscreen_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Graphics/Fullscreen/CheckBox")
@@ -126,6 +127,21 @@ text = "Enable Player Held Block"
 layout_mode = 2
 button_pressed = true
 
+[node name="ScreenshotIcon" type="HBoxContainer" parent="Background/MarginContainer/VBoxContainer/TabContainer/Game"]
+layout_mode = 2
+
+[node name="Label" type="Label" parent="Background/MarginContainer/VBoxContainer/TabContainer/Game/ScreenshotIcon"]
+layout_mode = 2
+size_flags_horizontal = 3
+tooltip_text = "Enable/Disable the taking of a screenshot to utilize as the save icon."
+mouse_filter = 1
+text = "Enable Save Screenshot"
+
+[node name="CheckButton" type="CheckButton" parent="Background/MarginContainer/VBoxContainer/TabContainer/Game/ScreenshotIcon"]
+layout_mode = 2
+tooltip_text = "Enable/Disable the taking of a screenshot to utilize as the save icon."
+button_pressed = true
+
 [node name="Graphics" type="VBoxContainer" parent="Background/MarginContainer/VBoxContainer/TabContainer"]
 visible = false
 layout_mode = 2
@@ -244,6 +260,7 @@ text = "Close Settings"
 [connection signal="toggled" from="Background/MarginContainer/VBoxContainer/TabContainer/Game/Waila/CheckButton" to="." method="_on_enable_waila_toggled"]
 [connection signal="toggled" from="Background/MarginContainer/VBoxContainer/TabContainer/Game/QuickslotsUI/CheckButton" to="." method="_on_quickslots_ui_toggled"]
 [connection signal="toggled" from="Background/MarginContainer/VBoxContainer/TabContainer/Game/HeldBlockUI/CheckButton" to="." method="_on_held_block_ui_toggled"]
+[connection signal="toggled" from="Background/MarginContainer/VBoxContainer/TabContainer/Game/ScreenshotIcon/CheckButton" to="." method="_on_screenshot_icon_button_toggled"]
 [connection signal="value_changed" from="Background/MarginContainer/VBoxContainer/TabContainer/Graphics/FOV/HSlider" to="." method="_on_fov_slider_changed"]
 [connection signal="pressed" from="Background/MarginContainer/VBoxContainer/TabContainer/Graphics/CenterContainer/ApplyButton" to="." method="_on_graphics_apply_button_pressed"]
 [connection signal="pressed" from="Background/BottomRow/CloseButton" to="." method="_on_close_button_pressed"]