From f757020bcfd354f34099f011edd13880c993e29d Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Fri, 21 Mar 2025 19:56:01 -0400 Subject: [PATCH] Fixing issue with loading more than once in a session --- save_load/resources/node_types/block_data_resource.gd | 4 ---- 1 file changed, 4 deletions(-) diff --git a/save_load/resources/node_types/block_data_resource.gd b/save_load/resources/node_types/block_data_resource.gd index 6050d7e..861cfaa 100644 --- a/save_load/resources/node_types/block_data_resource.gd +++ b/save_load/resources/node_types/block_data_resource.gd @@ -13,8 +13,4 @@ func _save_data(node: Node3D) -> void: func _load_data(window: Window) -> void: - var scene_node: Node = window.get_node_or_null(node_path) - - if scene_node == null: return - EntityManager.create_block.emit(block_id, transform.origin)