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Minor update

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Ryan Reed 1 month ago
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@ -14,7 +14,10 @@ My code tends to diverge quite heavily at times as I worked out better methods o
For instance, he went through a lot of work creating collision shapes for each block face and then using that to determine what face the player was looking at. However, I found the following basically removed any need for such complicated collision shapes and code: For instance, he went through a lot of work creating collision shapes for each block face and then using that to determine what face the player was looking at. However, I found the following basically removed any need for such complicated collision shapes and code:
``` ```
EntityManager.create_block.emit("001", collider.position + get_collision_normal())
if Input.is_action_just_pressed("right_click_interact"):
EntityManager.create_block.emit("001", collider.position + get_collision_normal())
``` ```
1 line of code replaced a very large amount of code and changes that were implemented in his `Create Blocks` video. 1 line of code replaced a very large amount of code and changes that were implemented in his `Create Blocks` video.
I also moved some actions to signals as I prefer this method.

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