From ff0ce03086efb3287854faafb1a3e73e74c1aafc Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Mon, 24 Mar 2025 16:21:25 -0400 Subject: [PATCH] Renaming save_signal and load_signal --- autoloads/game_settings_manager.gd | 22 +++++++++++----------- scenes/root.gd | 2 +- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/autoloads/game_settings_manager.gd b/autoloads/game_settings_manager.gd index 276570c..c17bc8f 100644 --- a/autoloads/game_settings_manager.gd +++ b/autoloads/game_settings_manager.gd @@ -16,8 +16,8 @@ signal graphics_vsync_changed(vsync_enabled: bool) signal graphics_fov_changed(fov: int) #endregion -signal load_settings -signal save_settings +signal load_game_settings +signal save_game_settings ## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br] @@ -44,26 +44,26 @@ func _init() -> void: graphics_vsync_changed.connect(_on_graphics_vsync_changed) apply_graphics_settings.connect(_on_apply_graphics_settings) - load_settings.connect(_on_load_settings) - save_settings.connect(_on_save_settings) + load_game_settings.connect(load_settings) + save_game_settings.connect(save_settings) #region Game Option Settings func _on_game_options_block_highlight_changed(highlight_enabled: bool) -> void: settings.game_options.enable_block_highlight = highlight_enabled - _on_save_settings() + save_settings() func _on_game_options_held_block_ui_changed(held_block_enabled: bool) -> void: settings.game_options.enable_held_block = held_block_enabled - _on_save_settings() + save_settings() func _on_game_options_quickslots_ui_changed(quickslots_enabled: bool) -> void: settings.game_options.enable_quickslots_ui = quickslots_enabled - _on_save_settings() + save_settings() func _on_game_options_waila_changed(waila_enabled: bool) -> void: settings.game_options.enable_waila = waila_enabled - _on_save_settings() + save_settings() #endregion #region Graphics Settings @@ -80,7 +80,7 @@ func _on_apply_graphics_settings() -> void: else: DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED) - _on_save_settings() + save_settings() func _on_graphics_fov_changed(fov: int) -> void: settings.graphics.fov = fov @@ -98,7 +98,7 @@ func _on_graphics_vsync_changed(vsync_enabled: bool) -> void: #region Saving and Loading Settings -func _on_load_settings(apply_after_load: bool = true) -> void: +func load_settings(apply_after_load: bool = true) -> void: if !FileAccess.file_exists(settings_file_path): printerr("Failed to load game settings. File does not exist: ", settings_file_path) return @@ -111,7 +111,7 @@ func _on_load_settings(apply_after_load: bool = true) -> void: if apply_after_load: apply_graphics_settings.emit() -func _on_save_settings() -> void: +func save_settings() -> void: if !DirAccess.dir_exists_absolute(save_data_path): DirAccess.make_dir_absolute(save_data_path) diff --git a/scenes/root.gd b/scenes/root.gd index 2037d63..ef4ef06 100644 --- a/scenes/root.gd +++ b/scenes/root.gd @@ -2,4 +2,4 @@ extends Node func _enter_tree() -> void: - GameSettingsManager.load_settings.emit() + GameSettingsManager.load_game_settings.emit()