@tool extends EditorPlugin func _enter_tree() -> void: pass func _exit_tree() -> void: # Clean-up of the plugin goes here. pass func _enable_plugin() -> void: add_autoload_singleton("SaveGameManager", "res://addons/save_load_system/autoloads/save_game_manager.gd") func _disable_plugin() -> void: remove_autoload_singleton("SaveGameManager")