class_name SettingsMenu
extends Panel


func _on_block_highlighting_toggled(toggled_on: bool) -> void:
	Globals.enable_block_highlight = toggled_on

func _on_enable_waila_toggled(toggled_on: bool) -> void:
	Globals.enable_waila = toggled_on


func _on_close_button_pressed() -> void:
	SignalManager.resume_game.emit()