class_name PauseMenuMain extends BaseMenu # Signals func _on_exit_game_button_pressed() -> void: get_tree().quit() func _on_resume_button_pressed() -> void: close_menu() func _on_settings_button_pressed() -> void: pause_menu.open_menu.emit("SettingsMenu") func _on_saves_button_pressed() -> void: pause_menu.open_menu.emit("SavesMenu")