## Provides an easy reference for save settings through an export rather than code ## Should be attached to the main world/level scene class_name SaveLevelDataComponent extends Node @export var default_save_icon_resource: CompressedTexture2D @export var settings: SaveGameSettings ## The SaveGameSettings resource @export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation) func _ready() -> void: add_to_group("save_level_data_component")