class_name QuickSlots extends Node #region Singleton static var ref: QuickSlots func _init() -> void: if not ref: ref = self else: queue_free() #endregion var _items: Array[String] = ["001", "002", "003", "004"] var _selected_item: int = 0 func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("quickslot0"): _selected_item = 0 if event.is_action_pressed("quickslot1"): _selected_item = 1 if event.is_action_pressed("quickslot2"): _selected_item = 2 if event.is_action_pressed("quickslot3"): _selected_item = 3 if event.is_action_pressed("quickslot_next"): select_next_item() if event.is_action_pressed("quickslot_previous"): select_previous_item() func get_quickslot_index() -> int: return _selected_item func get_selected_item() -> String: return _items[_selected_item] func select_previous_item() -> void: _selected_item = clampi(_selected_item - 1, 0, _items.size() - 1) func select_next_item() -> void: _selected_item = clampi(_selected_item + 1, 0, _items.size() - 1)