## Used with the SaveDataComponent for defining node and scene_file_path class_name SceneDataResource extends Node3DDataResource @export var node_name: String @export var scene_file_path: String func _save_data(node: Node3D) -> void: super._save_data(node) node_name = node.name scene_file_path = node.scene_file_path func _load_data(window: Window) -> void: var parent_node: Node3D if parent_node_path != null: parent_node = window.get_node_or_null(parent_node_path) var scene_node: Node3D if node_path != null: var scene_file_resource: Resource = load(scene_file_path) scene_node = scene_file_resource.instantiate() if parent_node != null and scene_node != null: parent_node.add_child(scene_node)