[gd_scene load_steps=4 format=3 uid="uid://ccky0w7brcf1l"] [sub_resource type="BoxMesh" id="BoxMesh_ctvck"] size = Vector3(0.1, 0.1, 0.1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ctvck"] emission_enabled = true emission = Color(0.846334, 0.776792, 0.275847, 1) emission_energy_multiplier = 8.23 [sub_resource type="BoxMesh" id="BoxMesh_vkm4o"] size = Vector3(0.1, 0.4, 0.1) [node name="Torch" type="Node3D"] [node name="Head" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.449571, 0) mesh = SubResource("BoxMesh_ctvck") surface_material_override/0 = SubResource("StandardMaterial3D_ctvck") [node name="Base" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.19988, 0) mesh = SubResource("BoxMesh_vkm4o")