class_name SettingsMenu extends Panel @export_group("Graphics Settings Nodes") @export var resolution_input: OptionButton @export var fullscreen_input: CheckBox @export var vsync_input: CheckBox @export var fov_slider: HSlider @export var fov_value_label: Label #region Game Settings func _on_block_highlighting_toggled(toggled_on: bool) -> void: Globals.enable_block_highlight = toggled_on func _on_enable_waila_toggled(toggled_on: bool) -> void: Globals.enable_waila = toggled_on #endregion #region Graphics Settings func _on_fov_slider_changed(value: float) -> void: fov_value_label.text = str(int(value)) Globals.graphics_fov_changed.emit(int(fov_slider.value)) func _on_graphics_apply_button_pressed() -> void: var values: Array = resolution_input.text.split_floats("x") Globals.graphics_settings_changed.emit( Vector2i(values[0], values[1]), fullscreen_input.button_pressed, vsync_input.button_pressed ) #endregion #region Audio Settings #endregion #region Input Settings #endregion func _on_close_button_pressed() -> void: SignalManager.resume_game.emit()