class_name BaseMenu
extends ColorRect


@export var animation_player: AnimationPlayer

var pause_menu: PauseMenu


func init() -> void:
	reset_menu()
	update_animation_tracks()

func close_menu() -> void:
	animation_player.play("hide")

func open_menu() -> void:
	animation_player.play("show")

func reset_menu() -> void:
	animation_player.play("RESET")

## Update the animation tracks to account for the size of the different container sizes[br]
##   Only the x position is modified.[br][br]
##   Requires:[br]
##      Track 1 - Must be for the content_container[br]
##		First Property - Must be position[br]
##		Keys - Must only have 2 keys, the start and end position keys
func update_animation_tracks() -> void:
	var hide_animation: Animation = animation_player.get_animation("hide")
	var show_animation: Animation = animation_player.get_animation("show")

	hide_animation.track_set_key_value(0, 1, Vector2(-size.x, hide_animation.track_get_key_value(0, 1).y))
	show_animation.track_set_key_value(0, 0, Vector2(-size.x, show_animation.track_get_key_value(0, 0).y))